Merge branch 'dev'
This commit is contained in:
commit
0e45699035
@ -78,7 +78,7 @@ void opt_menuKeybinds(void) {
|
||||
snprintf(str[j], 64, "%s <ja%d>", keybindNames[j], key);
|
||||
break;
|
||||
default:
|
||||
snprintf(str[j], 64, keybindNames[j]);
|
||||
snprintf(str[j], 64, "%s", keybindNames[j]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
17
src/pause.c
17
src/pause.c
@ -65,12 +65,6 @@ static void pilot_pause(void) {
|
||||
pilot_stack[i]->tcontrol -= t;
|
||||
for(j = 0; j < MAX_AI_TIMERS; j++)
|
||||
pilot_stack[i]->timer[j] -= t;
|
||||
|
||||
/* Pause outfits. */
|
||||
for(j = 0; j < pilot_stack[i]->noutfits; j++) {
|
||||
if(pilot_stack[i]->outfits[j].timer > 0)
|
||||
pilot_stack[i]->outfits[j].timer -= t;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -84,12 +78,6 @@ static void pilot_unpause(void) {
|
||||
pilot_stack[i]->tcontrol += t;
|
||||
for(j = 0; j < MAX_AI_TIMERS; j++)
|
||||
pilot_stack[i]->timer[j] += t;
|
||||
|
||||
/* Pause outfits. */
|
||||
for(j = 0; j < pilot_stack[i]->noutfits; j++) {
|
||||
if(pilot_stack[i]->outfits[j].timer > 0)
|
||||
pilot_stack[i]->outfits[j].timer += t;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -101,11 +89,6 @@ static void pilot_delay(unsigned int delay) {
|
||||
pilot_stack[i]->tcontrol += delay;
|
||||
for(j = 0; j < MAX_AI_TIMERS; j++)
|
||||
pilot_stack[i]->timer[j] += delay;
|
||||
|
||||
for(j = 0; j < pilot_stack[i]->noutfits; j++) {
|
||||
if(pilot_stack[i]->outfits[j].timer > 0)
|
||||
pilot_stack[i]->outfits[j].timer += delay;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
19
src/pilot.c
19
src/pilot.c
@ -307,14 +307,8 @@ void pilot_shootStop(Pilot* p, const int secondary) {
|
||||
* @param t Pilot's target.
|
||||
*/
|
||||
static void pilot_shootWeapon(Pilot* p, PilotOutfit* w) {
|
||||
int quantity, delay;
|
||||
/* WElll... Trying to shoot when you have no ammo?? FUUU */
|
||||
quantity = pilot_oquantity(p,w);
|
||||
delay = outfit_delay(w->outfit);
|
||||
|
||||
/* Check to see if weapon is ready. */
|
||||
if((w->timer > 0) &&
|
||||
(SDL_GetTicks() - w->timer) < (unsigned int)(delay/quantity))
|
||||
if(w->timer > 0.)
|
||||
return;
|
||||
/* Regular bolt weapons. */
|
||||
if(outfit_isBolt(w->outfit)) {
|
||||
@ -383,8 +377,7 @@ static void pilot_shootWeapon(Pilot* p, PilotOutfit* w) {
|
||||
WARN("Shooting unknown weapon type: %s", w->outfit->name);
|
||||
}
|
||||
|
||||
/* Update the weapon last used timer. */
|
||||
w->timer = SDL_GetTicks();
|
||||
w->timer += ((double)outfit_delay(w->outfit) / (double)w->quantity)/1000.;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -719,6 +712,7 @@ static void pilot_update(Pilot* pilot, const double dt) {
|
||||
unsigned int t, l;
|
||||
double a, px, py, vx, vy;
|
||||
char buf[16];
|
||||
PilotOutfit* o;
|
||||
|
||||
/* She's dead D: */
|
||||
if(pilot_isFlag(pilot, PILOT_DEAD)) {
|
||||
@ -838,6 +832,13 @@ static void pilot_update(Pilot* pilot, const double dt) {
|
||||
} else /* Normal limit. */
|
||||
limit_speed(&pilot->solid->vel, pilot->speed, dt);
|
||||
}
|
||||
|
||||
/* Update outfits. */
|
||||
for(i = 0; i < pilot->noutfits; i++) {
|
||||
o = &pilot->outfits[i];
|
||||
if(o->timer > 0.)
|
||||
o->timer -= dt;
|
||||
}
|
||||
}
|
||||
|
||||
/* Pilot is getting ready or is in, hyperspace. */
|
||||
|
@ -89,7 +89,7 @@ typedef struct PilotOutfit_ {
|
||||
int quantity; /**< Number of outfits of this type that the pilot has. */
|
||||
PilotOutfitState state; /**< State of the outfit. */
|
||||
int beamid; /**< ID of the beam used in this outfit, only for beams. */
|
||||
unsigned int timer; /**< Used to store last used weapon time. */
|
||||
double timer; /**< Used to store last used weapon time. */
|
||||
} PilotOutfit;
|
||||
|
||||
/**
|
||||
|
@ -1046,8 +1046,7 @@ void player_renderGUI(double dt) {
|
||||
delay = outfit_delay(player->secondary->outfit);
|
||||
|
||||
/* Check to see if weapon is ready. */
|
||||
if((player->secondary->timer > 0) &&
|
||||
(SDL_GetTicks() - player->secondary->timer) < (unsigned int)(delay/quantity))
|
||||
if(player->secondary->timer > 0.)
|
||||
c = &cGrey;
|
||||
else
|
||||
c = &cConsole;
|
||||
|
Loading…
Reference in New Issue
Block a user