[Change] Pilots turning hostile should depend a bit less on FPS.

This commit is contained in:
Allanis 2014-08-07 19:02:43 +01:00
parent 2e76ef4019
commit 0b3869c831

View File

@ -958,6 +958,8 @@ static void pilot_update(Pilot* pilot, const double dt) {
/* Player damage decay. */
if(pilot->player_damage > 0.)
pilot->player_damage -= dt * PILOT_HOSTILE_DECAY;
else
pilot->player_damage = 0.;
/* Check limits. */
if(pilot->armour > pilot->armour_max) pilot->armour = pilot->armour_max;