[Change] Pilots turning hostile should depend a bit less on FPS.
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@ -958,6 +958,8 @@ static void pilot_update(Pilot* pilot, const double dt) {
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/* Player damage decay. */
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if(pilot->player_damage > 0.)
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pilot->player_damage -= dt * PILOT_HOSTILE_DECAY;
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else
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pilot->player_damage = 0.;
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/* Check limits. */
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if(pilot->armour > pilot->armour_max) pilot->armour = pilot->armour_max;
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