[Add] Propperly finished adding interference.
This commit is contained in:
parent
389f818844
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64
dat/ssys.xml
64
dat/ssys.xml
@ -32,7 +32,7 @@
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</planets>
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</planets>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>50</interference>
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<nebulae volatility="0">0</nebulae>
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<nebulae volatility="0">0</nebulae>
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<stars>500</stars>
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<stars>500</stars>
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</general>
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</general>
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@ -57,11 +57,11 @@
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<planets/>
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<planets/>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>50</interference>
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<nebulae volatility="0">0</nebulae>
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<nebulae volatility="0">0</nebulae>
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<stars>160</stars>
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<stars>160</stars>
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</general>
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</general>
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</ssys>
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</ssys>
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<ssys name="Raelid">
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<ssys name="Raelid">
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<fleets>
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<fleets>
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<fleet chance="60">Draktharr Vendetta</fleet>
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<fleet chance="60">Draktharr Vendetta</fleet>
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@ -92,7 +92,7 @@
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</planets>
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</planets>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>100</interference>
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<nebulae volatility="0">100</nebulae>
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<nebulae volatility="0">100</nebulae>
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<stars>500</stars>
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<stars>500</stars>
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</general>
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</general>
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@ -119,7 +119,7 @@
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<planets/>
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<planets/>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>250</interference>
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<nebulae volatility="0">250</nebulae>
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<nebulae volatility="0">250</nebulae>
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<stars>400</stars>
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<stars>400</stars>
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</general>
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</general>
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@ -142,7 +142,7 @@
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<planets/>
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<planets/>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>600</interference>
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<nebulae volatility="100">600</nebulae>
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<nebulae volatility="100">600</nebulae>
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<stars>500</stars>
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<stars>500</stars>
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</general>
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</general>
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@ -257,7 +257,7 @@
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<planets/>
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<planets/>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>100</interference>
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<nebulae volatility="0">0</nebulae>
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<nebulae volatility="0">0</nebulae>
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<stars>120</stars>
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<stars>120</stars>
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</general>
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</general>
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@ -310,7 +310,7 @@
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<planets/>
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<planets/>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>150</interference>
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<nebulae volatility="0">150</nebulae>
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<nebulae volatility="0">150</nebulae>
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<stars>400</stars>
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<stars>400</stars>
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</general>
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</general>
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@ -354,7 +354,7 @@
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</planets>
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</planets>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>400</interference>
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<nebulae volatility="0">400</nebulae>
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<nebulae volatility="0">400</nebulae>
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<stars>400</stars>
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<stars>400</stars>
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</general>
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</general>
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@ -432,7 +432,7 @@
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<planets/>
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<planets/>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>700</interference>
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<nebulae volatility="250">750</nebulae>
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<nebulae volatility="250">750</nebulae>
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<stars>500</stars>
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<stars>500</stars>
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</general>
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</general>
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@ -475,7 +475,7 @@
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<planets/>
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<planets/>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>300</interference>
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<nebulae volatility="0">250</nebulae>
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<nebulae volatility="0">250</nebulae>
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<stars>400</stars>
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<stars>400</stars>
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</general>
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</general>
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@ -552,7 +552,7 @@
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<planets/>
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<planets/>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>200</interference>
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<nebulae volatility="0">200</nebulae>
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<nebulae volatility="0">200</nebulae>
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<stars>500</stars>
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<stars>500</stars>
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</general>
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</general>
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@ -617,7 +617,7 @@
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</planets>
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</planets>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>50</interference>
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<nebulae volatility="0">0</nebulae>
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<nebulae volatility="0">0</nebulae>
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<stars>400</stars>
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<stars>400</stars>
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</general>
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</general>
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@ -656,7 +656,7 @@
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</planets>
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</planets>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>100</interference>
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<nebulae volatility="0">100</nebulae>
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<nebulae volatility="0">100</nebulae>
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<stars>600</stars>
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<stars>600</stars>
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</general>
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</general>
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@ -675,7 +675,7 @@
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<planets/>
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<planets/>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>800</interference>
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<nebulae volatility="300">800</nebulae>
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<nebulae volatility="300">800</nebulae>
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<stars>400</stars>
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<stars>400</stars>
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</general>
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</general>
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@ -720,7 +720,7 @@
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<planets/>
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<planets/>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>300</interference>
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<nebulae volatility="0">200</nebulae>
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<nebulae volatility="0">200</nebulae>
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<stars>300</stars>
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<stars>300</stars>
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</general>
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</general>
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@ -843,7 +843,7 @@
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<planets/>
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<planets/>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>100</interference>
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<nebulae volatility="0">100</nebulae>
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<nebulae volatility="0">100</nebulae>
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<stars>500</stars>
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<stars>500</stars>
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</general>
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</general>
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@ -886,7 +886,7 @@
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<planets/>
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<planets/>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>450</interference>
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<nebulae volatility="50">500</nebulae>
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<nebulae volatility="50">500</nebulae>
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<stars>400</stars>
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<stars>400</stars>
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</general>
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</general>
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@ -916,7 +916,7 @@
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</planets>
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</planets>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>100</interference>
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<nebulae volatility="0">100</nebulae>
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<nebulae volatility="0">100</nebulae>
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<stars>600</stars>
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<stars>600</stars>
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</general>
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</general>
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@ -935,7 +935,7 @@
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<planets/>
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<planets/>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>350</interference>
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<nebulae volatility="0">300</nebulae>
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<nebulae volatility="0">300</nebulae>
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<stars>400</stars>
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<stars>400</stars>
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</general>
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</general>
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@ -1050,7 +1050,7 @@
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<planets/>
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<planets/>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>500</interference>
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<nebulae volatility="100">500</nebulae>
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<nebulae volatility="100">500</nebulae>
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<stars>400</stars>
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<stars>400</stars>
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</general>
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</general>
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@ -1070,7 +1070,7 @@
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<planets/>
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<planets/>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>650</interference>
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<nebulae volatility="150">700</nebulae>
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<nebulae volatility="150">700</nebulae>
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<stars>400</stars>
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<stars>400</stars>
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</general>
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</general>
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@ -1101,7 +1101,7 @@
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<planets/>
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<planets/>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>200</interference>
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<nebulae volatility="0">150</nebulae>
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<nebulae volatility="0">150</nebulae>
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<stars>500</stars>
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<stars>500</stars>
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</general>
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</general>
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@ -1181,7 +1181,7 @@
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</planets>
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</planets>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>300</interference>
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<nebulae volatility="0">0</nebulae>
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<nebulae volatility="0">0</nebulae>
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<stars>100</stars>
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<stars>100</stars>
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</general>
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</general>
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@ -1199,7 +1199,7 @@
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<planets/>
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<planets/>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>800</interference>
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<nebulae volatility="400">800</nebulae>
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<nebulae volatility="400">800</nebulae>
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<stars>400</stars>
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<stars>400</stars>
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</general>
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</general>
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@ -1244,7 +1244,7 @@
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<planets/>
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<planets/>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>350</interference>
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<nebulae volatility="0">300</nebulae>
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<nebulae volatility="0">300</nebulae>
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<stars>400</stars>
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<stars>400</stars>
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</general>
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</general>
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@ -1278,7 +1278,7 @@
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</planets>
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</planets>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>50</interference>
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<nebulae volatility="0">0</nebulae>
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<nebulae volatility="0">0</nebulae>
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<stars>400</stars>
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<stars>400</stars>
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</general>
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</general>
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@ -1297,7 +1297,7 @@
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<planets/>
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<planets/>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>950</interference>
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<nebulae volatility="500">900</nebulae>
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<nebulae volatility="500">900</nebulae>
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<stars>500</stars>
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<stars>500</stars>
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</general>
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</general>
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@ -1318,7 +1318,7 @@
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<planets/>
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<planets/>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>50</interference>
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<nebulae volatility="0">0</nebulae>
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<nebulae volatility="0">0</nebulae>
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<stars>140</stars>
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<stars>140</stars>
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</general>
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</general>
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@ -1352,7 +1352,7 @@
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</planets>
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</planets>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>50</interference>
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<nebulae volatility="0">0</nebulae>
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<nebulae volatility="0">0</nebulae>
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<stars>500</stars>
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<stars>500</stars>
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</general>
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</general>
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@ -1476,7 +1476,7 @@
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<planets/>
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<planets/>
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<general>
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<general>
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<asteroids>0</asteroids>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<interference>50</interference>
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<nebulae volatility="0">0</nebulae>
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<nebulae volatility="0">0</nebulae>
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<stars>500</stars>
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<stars>500</stars>
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</general>
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</general>
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@ -1517,4 +1517,4 @@
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<stars>500</stars>
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<stars>500</stars>
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</general>
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</general>
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</ssys>
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</ssys>
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</Systems>
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</Systems>
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@ -96,7 +96,7 @@ static unsigned int player_timer = 0; /**< For death and such. */
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static Vec2 player_cam; /**< Again, for death etc. */
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static Vec2 player_cam; /**< Again, for death etc. */
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/* For interference. */
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/* For interference. */
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static int interference_layer = 0; /**< Layer of the current interference. */
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static int interference_layer = 0; /**< Layer of the current interference. */
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static double interference_alpha = 0.; /**< Alpha of the current interference layer. */
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double interference_alpha = 0.; /**< Alpha of the current interference layer. */
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static double interference_t = 0.; /**< Interference timer to control transitions. */
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static double interference_t = 0.; /**< Interference timer to control transitions. */
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static int* missions_done = NULL; /**< Saves position of completed missions. */
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static int* missions_done = NULL; /**< Saves position of completed missions. */
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45
src/space.c
45
src/space.c
@ -78,6 +78,11 @@ static Star* stars = NULL; /* Star array. */
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static int nstars = 0; /* Total stars. */
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static int nstars = 0; /* Total stars. */
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static int mstars = 0; /* Memory stars are taking. */
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static int mstars = 0; /* Memory stars are taking. */
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/* Interference. */
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extern double interference_alpha; /* player.c */
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static double interference_target; /**< Target alpha level .*/
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static double interference_timer = 0.; /**< Interference timer. */
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extern int planet_target; /* player.c */
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extern int planet_target; /* player.c */
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/* Intern. */
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/* Intern. */
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@ -96,7 +101,7 @@ static PlanetClass planetclass_get(const char a);
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extern void player_message(const char* fmt, ...);
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extern void player_message(const char* fmt, ...);
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void planets_minimap(const double res, const double w,
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void planets_minimap(const double res, const double w,
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const double h, const RadarShape shape);
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const double h, const RadarShape shape, double alpha);
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int space_sysSave(xmlTextWriterPtr writer);
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int space_sysSave(xmlTextWriterPtr writer);
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int space_sysLoad(xmlNodePtr parent);
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int space_sysLoad(xmlNodePtr parent);
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@ -105,7 +110,7 @@ int space_sysLoad(xmlNodePtr parent);
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#define PIXEL(x,y) if((shape == RADAR_RECT && ABS(x)<w/2. && ABS(y)<h/2.) || \
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#define PIXEL(x,y) if((shape == RADAR_RECT && ABS(x)<w/2. && ABS(y)<h/2.) || \
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(shape == RADAR_CIRCLE && (((x)*(x)+(y)*(y)) <= rc))) glVertex2i((x),(y))
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(shape == RADAR_CIRCLE && (((x)*(x)+(y)*(y)) <= rc))) glVertex2i((x),(y))
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void planets_minimap(const double res, const double w,
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void planets_minimap(const double res, const double w,
|
||||||
const double h, const RadarShape shape) {
|
const double h, const RadarShape shape, double alpha) {
|
||||||
int i;
|
int i;
|
||||||
int cx, cy, x, y, r, rc;
|
int cx, cy, x, y, r, rc;
|
||||||
double p;
|
double p;
|
||||||
@ -124,7 +129,7 @@ void planets_minimap(const double res, const double w,
|
|||||||
col = &cRadar_tPlanet;
|
col = &cRadar_tPlanet;
|
||||||
else if((col != &cHostile) && !planet_hasService(planet, PLANET_SERVICE_BASIC))
|
else if((col != &cHostile) && !planet_hasService(planet, PLANET_SERVICE_BASIC))
|
||||||
col = &cInert; /* Override non-hostile planets without services. */
|
col = &cInert; /* Override non-hostile planets without services. */
|
||||||
COLOUR(*col);
|
ACOLOUR(*col, alpha);
|
||||||
|
|
||||||
/* Some parameters. */
|
/* Some parameters. */
|
||||||
r = (int)(cur_system->planets[i]->gfx_space->sw / res);
|
r = (int)(cur_system->planets[i]->gfx_space->sw / res);
|
||||||
@ -416,6 +421,7 @@ void space_update(const double dt) {
|
|||||||
|
|
||||||
if(cur_system == NULL) return; /* Can't update a null system. */
|
if(cur_system == NULL) return; /* Can't update a null system. */
|
||||||
|
|
||||||
|
/* Spawning. */
|
||||||
if(space_spawn) {
|
if(space_spawn) {
|
||||||
spawn_timer -= dt;
|
spawn_timer -= dt;
|
||||||
|
|
||||||
@ -444,6 +450,36 @@ void space_update(const double dt) {
|
|||||||
pilot_hit(player, NULL, 0, DAMAGE_TYPE_RADIATION,
|
pilot_hit(player, NULL, 0, DAMAGE_TYPE_RADIATION,
|
||||||
pow2(cur_system->nebu_volatility) / 500. * dt);
|
pow2(cur_system->nebu_volatility) / 500. * dt);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Interference. */
|
||||||
|
if(cur_system->interference > 0.) {
|
||||||
|
/* Always dark. */
|
||||||
|
if(cur_system->interference >= 1000.)
|
||||||
|
interference_alpha = 1.;
|
||||||
|
|
||||||
|
/* Normal scenario. */
|
||||||
|
else {
|
||||||
|
interference_timer -= dt;
|
||||||
|
if(interference_timer < 0.) {
|
||||||
|
interference_timer += (1000. - cur_system->interference) / 1000. *
|
||||||
|
(3. + NormalInverse(0.25 + 0.95*RNGF()));
|
||||||
|
interference_target = cur_system->interference/1000. * 3. *
|
||||||
|
(1. + NormalInverse(0.25 + 0.95*RNGF()));
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Head towards target. */
|
||||||
|
if(fabs(interference_alpha - interference_target) > 1e-05) {
|
||||||
|
/* Assymptotic. */
|
||||||
|
interference_alpha += (interference_target - interference_alpha) * dt;
|
||||||
|
|
||||||
|
/* Limit alpha to [0. -1.]. */
|
||||||
|
if(interference_alpha > 1.)
|
||||||
|
interference_alpha = 1.;
|
||||||
|
else if(interference_alpha < 0.)
|
||||||
|
interference_alpha = 0.;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -551,6 +587,7 @@ void space_init(const char* sysname) {
|
|||||||
weapon_clear(); /* Get rid of all the weapons. */
|
weapon_clear(); /* Get rid of all the weapons. */
|
||||||
spfx_clear(); /* Remove of explosions. */
|
spfx_clear(); /* Remove of explosions. */
|
||||||
space_spawn = 1; /* Spawn is enabled by default. */
|
space_spawn = 1; /* Spawn is enabled by default. */
|
||||||
|
interference_timer = 0; /* Restart timer. */
|
||||||
|
|
||||||
/* Clear player escorts since they don't automatically follow. */
|
/* Clear player escorts since they don't automatically follow. */
|
||||||
if(player) {
|
if(player) {
|
||||||
@ -974,7 +1011,7 @@ static StarSystem* system_parse(StarSystem* sys, const xmlNodePtr parent) {
|
|||||||
}
|
}
|
||||||
else if(xml_isNode(cur, "interference")) {
|
else if(xml_isNode(cur, "interference")) {
|
||||||
flags |= FLAG_INTEFERENCESET;
|
flags |= FLAG_INTEFERENCESET;
|
||||||
sys->interference = xml_getFloat(cur)/100;
|
sys->interference = xml_getFloat(cur);
|
||||||
}
|
}
|
||||||
else if(xml_isNode(cur, "nebulae")) {
|
else if(xml_isNode(cur, "nebulae")) {
|
||||||
ptrc = xml_nodeProp(cur, "volatility");
|
ptrc = xml_nodeProp(cur, "volatility");
|
||||||
|
@ -106,7 +106,7 @@ static void think_seeker(Weapon* w, const double dt);
|
|||||||
static void think_beam(Weapon* w, const double dt);
|
static void think_beam(Weapon* w, const double dt);
|
||||||
/* Extern. */
|
/* Extern. */
|
||||||
void weapon_minimap(const double res, const double w,
|
void weapon_minimap(const double res, const double w,
|
||||||
const double h, const RadarShape shape);
|
const double h, const RadarShape shape, double alpha);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @fn void weapon_minimap(const double res, const double w,
|
* @fn void weapon_minimap(const double res, const double w,
|
||||||
@ -123,13 +123,13 @@ void weapon_minimap(const double res, const double w,
|
|||||||
(shape == RADAR_CIRCLE && (((x)*(x)+(y)*(y)) <= rc))) \
|
(shape == RADAR_CIRCLE && (((x)*(x)+(y)*(y)) <= rc))) \
|
||||||
glVertex2i((x),(y)) /**< Set a pixel if within range. */
|
glVertex2i((x),(y)) /**< Set a pixel if within range. */
|
||||||
void weapon_minimap(const double res, const double w,
|
void weapon_minimap(const double res, const double w,
|
||||||
const double h, const RadarShape shape) {
|
const double h, const RadarShape shape, double alpha) {
|
||||||
int i, rc;
|
int i, rc;
|
||||||
double x, y;
|
double x, y;
|
||||||
|
|
||||||
/* Begin the points. */
|
/* Begin the points. */
|
||||||
glBegin(GL_POINTS);
|
glBegin(GL_POINTS);
|
||||||
COLOUR(cRadar_weap);
|
ACOLOUR(cRadar_weap, alpha);
|
||||||
|
|
||||||
if(shape == RADAR_CIRCLE)
|
if(shape == RADAR_CIRCLE)
|
||||||
rc = (int)(w*w);
|
rc = (int)(w*w);
|
||||||
|
Loading…
Reference in New Issue
Block a user