[Change] Ripped out all the GUI code and gave it, its own file.
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src/gui.h
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27
src/gui.h
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@ -0,0 +1,27 @@
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#pragma once
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/* Enums. */
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typedef enum RadarShape_ {
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RADAR_RECT, /**< Rectangular radar. */
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RADAR_CIRCLE /**< Circular radar. */
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} RadarShape; /**< Plaers radar shape. */
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extern double gui_xoff; /**< GUI X center offset. */
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extern double gui_yoff; /**< GUI Y center offset. */
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/* Loading/cleaning up. */
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int gui_init(void);
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void gui_free(void);
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int gui_load(const char* name);
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void gui_cleanup(void);
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/* Render. */
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void gui_renderBG(double dt);
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void gui_renderTarget(double dt);
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void gui_render(double dt);
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/* Misc. */
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void gui_setDefaults(void);
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void player_message(const char* fmt, ...);
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void gui_setRadarRel(int mod);
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@ -15,6 +15,7 @@
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#include "escort.h"
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#include "land.h"
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#include "lstd.h"
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#include "gui.h"
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#include "input.h"
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#define KEY_PRESS ( 1.) /**< Key is pressed. */
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@ -552,11 +553,11 @@ static void input_key(int keynum, double value, double kabs) {
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}
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/* Zoom in. */
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else if(KEY("mapzoomin") && INGAME()) {
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if(value == KEY_PRESS) player_setRadarRel(1);
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if(value == KEY_PRESS) gui_setRadarRel(1);
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}
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/* Zoom out. */
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else if(KEY("mapzoomout") && INGAME()) {
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if(value == KEY_PRESS) player_setRadarRel(-1);
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if(value == KEY_PRESS) gui_setRadarRel(-1);
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}
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/* Take a screenshot. */
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else if(KEY("screenshot") && INGAME()) {
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@ -52,6 +52,7 @@
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#include "llua_misn.h"
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#include "lfile.h"
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#include "unidiff.h"
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#include "gui.h"
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#include "nebulae.h"
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@ -512,22 +513,23 @@ static void render_all(void) {
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double dt;
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dt = (paused) ? 0. : cur_dt;
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/* Setup. */
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spfx_start(dt);
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/* BG. */
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space_render(dt);
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planets_render();
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player_renderBG();
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gui_renderBG(dt);
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weapons_render(WEAPON_LAYER_BG, dt);
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/* N. */
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pilots_render();
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weapons_render(WEAPON_LAYER_FG, dt);
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spfx_render(SPFX_LAYER_BACK);
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/* FG. */
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player_render();
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player_render(dt);
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spfx_render(SPFX_LAYER_FRONT);
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space_renderOverlay(dt);
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player_renderGUI(dt);
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gui_render(dt);
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display_fps(dt); /* Exception. */
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}
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@ -9,6 +9,7 @@
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#include "opengl.h"
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#include "mission.h"
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#include "colour.h"
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#include "player.h"
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#include "map.h"
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#define MAP_WDWNAME "Star Map" /**< Map window name. */
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@ -37,9 +38,6 @@ static int map_drag = 0; /**< Is the user dragging the map? */
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/* space.c */
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extern StarSystem* systems_stack;
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extern int systems_nstack;
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/* player.c */
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extern int planet_target;
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extern int hyperspace_target;
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static void map_update(unsigned int wid);
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static int map_inPath(StarSystem* sys);
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@ -17,6 +17,7 @@
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#include "menu.h"
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#include "player.h"
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#include "pause.h"
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#include "gui.h"
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#include "perlin.h"
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#define NEBULAE_Z 16 /**< Z plane. */
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@ -26,7 +27,6 @@
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#define NEBULAE_PUFF_BUFFER 300 /**< Nebulae buffer. */
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/* Extern. */
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extern double gui_xoff, gui_yoff; /**< From player.c */
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extern Vec2 shake_pos; /**< From spfx.c. */
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extern void loadscreen_render(double done, const char* msg); /**< From lephisto.c. */
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@ -40,6 +40,7 @@
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#include "lephisto.h"
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#include "log.h"
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#include "ldata.h"
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#include "gui.h"
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#include "opengl.h"
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/* Requirements. */
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@ -48,13 +49,6 @@
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glInfo gl_screen; /**< Give data of current opengl settings. */
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Vec2* gl_camera; /**< Camera we are using. */
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/*
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* Used to adjust the pilots place onscreen to be in the middle
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* even with the GUI.
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*/
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extern double gui_xoff; /**< GUI X offset. */
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extern double gui_yoff; /**< GUI Y offset. */
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/* Graphic list. */
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/**
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* @brief Represents a node in the texture list.
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1175
src/player.c
1175
src/player.c
File diff suppressed because it is too large
Load Diff
17
src/player.h
17
src/player.h
@ -28,10 +28,14 @@ extern unsigned int player_flags; /**< Player's flags. */
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extern double player_crating; /**< Player's combat rating. */
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extern int player_enemies; /**< Amount of enemies player has. */
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/* Enums. */
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/* Targetting. */
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extern int planet_target; /**< Targetted planet. -1 is none. */
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extern int hyperspace_target; /**< Targetted hyperspace route. -1 is none. */
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/* For render functions. */
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typedef enum RadarShape_ { RADAR_RECT, RADAR_CIRCLE } RadarShape; /**< Player's radar shape. */
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/* Common player sounds. */
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extern int snd_target; /**< Sound when targetting. */
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extern int snd_jump; /**< Sound when can jump. */
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extern int snd_nav; /**< Sound when changing nav computer. */
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/* Creation/Cleanup. */
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void player_new(void);
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@ -41,11 +45,7 @@ void player_cleanup(void);
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int gui_load(const char* name);
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/* Render. */
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int gui_init(void);
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void gui_free(void);
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void player_render(void);
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void player_renderBG(void); /* Render BG layer. */
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void player_renderGUI(double dt); /* Render the GUI stuff. */
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void player_render(double dt);
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/* Misc. */
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void player_message(const char* fmt, ...);
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@ -85,7 +85,6 @@ void player_targetHostile(void);
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void player_targetNext(void);
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void player_targetPrev(void);
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void player_targetNearest(void);
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void player_setRadarRel(int mod);
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void player_secondaryNext(void);
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void player_secondaryPrev(void);
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void player_targetPlanet(void);
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@ -16,6 +16,7 @@
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#include "ltime.h"
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#include "nebulae.h"
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#include "music.h"
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#include "gui.h"
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#include "space.h"
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#define XML_PLANET_ID "Planets"
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@ -80,12 +81,10 @@ static int nstars = 0; /* Total stars. */
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static int mstars = 0; /* Memory stars are taking. */
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/* Interference. */
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extern double interference_alpha; /* player.c */
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extern double interference_alpha; /* gui.c */
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static double interference_target; /**< Target alpha level .*/
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static double interference_timer = 0.; /**< Interference timer. */
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extern int planet_target; /* player.c */
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/* Intern. */
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/* Planet load. */
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static int planet_parse(Planet* planet, const xmlNodePtr parent);
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@ -98,8 +97,6 @@ static void system_setFaction(StarSystem* sys);
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static void space_renderStars(const double dt);
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static void space_addFleet(Fleet* fleet, int init);
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static PlanetClass planetclass_get(const char a);
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/* Extern. */
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extern void player_message(const char* fmt, ...);
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void planets_minimap(const double res, const double w,
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const double h, const RadarShape shape, double alpha);
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@ -22,6 +22,7 @@
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#include "spfx.h"
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#include "opengl.h"
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#include "explosion.h"
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#include "gui.h"
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#include "weapon.h"
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#define weapon_isSmart(w) (w->think != NULL) /**< Checks if the weapon w is smart. */
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