[Change] Ripped out all the GUI code and gave it, its own file.
This commit is contained in:
		
							parent
							
								
									e37d373214
								
							
						
					
					
						commit
						0573336e27
					
				
							
								
								
									
										27
									
								
								src/gui.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										27
									
								
								src/gui.h
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,27 @@ | |||||||
|  | #pragma once | ||||||
|  | 
 | ||||||
|  | /* Enums. */ | ||||||
|  | typedef enum RadarShape_ { | ||||||
|  |   RADAR_RECT,   /**< Rectangular radar. */ | ||||||
|  |   RADAR_CIRCLE  /**< Circular radar. */ | ||||||
|  | } RadarShape;   /**< Plaers radar shape. */ | ||||||
|  | 
 | ||||||
|  | extern double gui_xoff; /**< GUI X center offset. */ | ||||||
|  | extern double gui_yoff; /**< GUI Y center offset. */ | ||||||
|  | 
 | ||||||
|  | /* Loading/cleaning up. */ | ||||||
|  | int gui_init(void); | ||||||
|  | void gui_free(void); | ||||||
|  | int gui_load(const char* name); | ||||||
|  | void gui_cleanup(void); | ||||||
|  | 
 | ||||||
|  | /* Render. */ | ||||||
|  | void gui_renderBG(double dt); | ||||||
|  | void gui_renderTarget(double dt); | ||||||
|  | void gui_render(double dt); | ||||||
|  | 
 | ||||||
|  | /* Misc. */ | ||||||
|  | void gui_setDefaults(void); | ||||||
|  | void player_message(const char* fmt, ...); | ||||||
|  | void gui_setRadarRel(int mod); | ||||||
|  | 
 | ||||||
| @ -15,6 +15,7 @@ | |||||||
| #include "escort.h" | #include "escort.h" | ||||||
| #include "land.h" | #include "land.h" | ||||||
| #include "lstd.h" | #include "lstd.h" | ||||||
|  | #include "gui.h" | ||||||
| #include "input.h" | #include "input.h" | ||||||
| 
 | 
 | ||||||
| #define KEY_PRESS   ( 1.) /**< Key is pressed. */ | #define KEY_PRESS   ( 1.) /**< Key is pressed. */ | ||||||
| @ -552,11 +553,11 @@ static void input_key(int keynum, double value, double kabs) { | |||||||
|   } |   } | ||||||
|   /* Zoom in. */ |   /* Zoom in. */ | ||||||
|   else if(KEY("mapzoomin") && INGAME()) { |   else if(KEY("mapzoomin") && INGAME()) { | ||||||
|     if(value == KEY_PRESS) player_setRadarRel(1); |     if(value == KEY_PRESS) gui_setRadarRel(1); | ||||||
|   } |   } | ||||||
|   /* Zoom out. */ |   /* Zoom out. */ | ||||||
|   else if(KEY("mapzoomout") && INGAME()) { |   else if(KEY("mapzoomout") && INGAME()) { | ||||||
|     if(value == KEY_PRESS) player_setRadarRel(-1); |     if(value == KEY_PRESS) gui_setRadarRel(-1); | ||||||
|   } |   } | ||||||
|   /* Take a screenshot. */ |   /* Take a screenshot. */ | ||||||
|   else if(KEY("screenshot") && INGAME()) { |   else if(KEY("screenshot") && INGAME()) { | ||||||
|  | |||||||
| @ -52,6 +52,7 @@ | |||||||
| #include "llua_misn.h" | #include "llua_misn.h" | ||||||
| #include "lfile.h" | #include "lfile.h" | ||||||
| #include "unidiff.h" | #include "unidiff.h" | ||||||
|  | #include "gui.h" | ||||||
| #include "nebulae.h" | #include "nebulae.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| @ -512,22 +513,23 @@ static void render_all(void) { | |||||||
|   double dt; |   double dt; | ||||||
| 
 | 
 | ||||||
|   dt = (paused) ? 0. : cur_dt; |   dt = (paused) ? 0. : cur_dt; | ||||||
|  | 
 | ||||||
|   /* Setup. */ |   /* Setup. */ | ||||||
|   spfx_start(dt); |   spfx_start(dt); | ||||||
|   /* BG. */ |   /* BG. */ | ||||||
|   space_render(dt); |   space_render(dt); | ||||||
|   planets_render(); |   planets_render(); | ||||||
|   player_renderBG(); |   gui_renderBG(dt); | ||||||
|   weapons_render(WEAPON_LAYER_BG, dt); |   weapons_render(WEAPON_LAYER_BG, dt); | ||||||
|   /* N. */ |   /* N. */ | ||||||
|   pilots_render(); |   pilots_render(); | ||||||
|   weapons_render(WEAPON_LAYER_FG, dt); |   weapons_render(WEAPON_LAYER_FG, dt); | ||||||
|   spfx_render(SPFX_LAYER_BACK); |   spfx_render(SPFX_LAYER_BACK); | ||||||
|   /* FG. */ |   /* FG. */ | ||||||
|   player_render(); |   player_render(dt); | ||||||
|   spfx_render(SPFX_LAYER_FRONT); |   spfx_render(SPFX_LAYER_FRONT); | ||||||
|   space_renderOverlay(dt); |   space_renderOverlay(dt); | ||||||
|   player_renderGUI(dt); |   gui_render(dt); | ||||||
|   display_fps(dt); /* Exception. */ |   display_fps(dt); /* Exception. */ | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | |||||||
| @ -9,6 +9,7 @@ | |||||||
| #include "opengl.h" | #include "opengl.h" | ||||||
| #include "mission.h" | #include "mission.h" | ||||||
| #include "colour.h" | #include "colour.h" | ||||||
|  | #include "player.h" | ||||||
| #include "map.h" | #include "map.h" | ||||||
| 
 | 
 | ||||||
| #define MAP_WDWNAME     "Star Map"  /**< Map window name. */ | #define MAP_WDWNAME     "Star Map"  /**< Map window name. */ | ||||||
| @ -37,9 +38,6 @@ static int map_drag = 0;              /**< Is the user dragging the map? */ | |||||||
| /* space.c */ | /* space.c */ | ||||||
| extern StarSystem* systems_stack; | extern StarSystem* systems_stack; | ||||||
| extern int systems_nstack; | extern int systems_nstack; | ||||||
| /* player.c */ |  | ||||||
| extern int planet_target; |  | ||||||
| extern int hyperspace_target; |  | ||||||
| 
 | 
 | ||||||
| static void map_update(unsigned int wid); | static void map_update(unsigned int wid); | ||||||
| static int  map_inPath(StarSystem* sys); | static int  map_inPath(StarSystem* sys); | ||||||
|  | |||||||
| @ -17,6 +17,7 @@ | |||||||
| #include "menu.h" | #include "menu.h" | ||||||
| #include "player.h" | #include "player.h" | ||||||
| #include "pause.h" | #include "pause.h" | ||||||
|  | #include "gui.h" | ||||||
| #include "perlin.h" | #include "perlin.h" | ||||||
| 
 | 
 | ||||||
| #define NEBULAE_Z             16    /**< Z plane. */ | #define NEBULAE_Z             16    /**< Z plane. */ | ||||||
| @ -26,7 +27,6 @@ | |||||||
| #define NEBULAE_PUFF_BUFFER   300 /**< Nebulae buffer. */ | #define NEBULAE_PUFF_BUFFER   300 /**< Nebulae buffer. */ | ||||||
| 
 | 
 | ||||||
| /* Extern. */ | /* Extern. */ | ||||||
| extern double gui_xoff, gui_yoff; /**< From player.c */ |  | ||||||
| extern Vec2 shake_pos;            /**< From spfx.c. */ | extern Vec2 shake_pos;            /**< From spfx.c. */ | ||||||
| extern void loadscreen_render(double done, const char* msg); /**< From lephisto.c. */ | extern void loadscreen_render(double done, const char* msg); /**< From lephisto.c. */ | ||||||
| 
 | 
 | ||||||
|  | |||||||
| @ -40,6 +40,7 @@ | |||||||
| #include "lephisto.h" | #include "lephisto.h" | ||||||
| #include "log.h" | #include "log.h" | ||||||
| #include "ldata.h" | #include "ldata.h" | ||||||
|  | #include "gui.h" | ||||||
| #include "opengl.h" | #include "opengl.h" | ||||||
| 
 | 
 | ||||||
| /* Requirements. */ | /* Requirements. */ | ||||||
| @ -48,13 +49,6 @@ | |||||||
| glInfo gl_screen; /**< Give data of current opengl settings. */ | glInfo gl_screen; /**< Give data of current opengl settings. */ | ||||||
| Vec2* gl_camera;  /**< Camera we are using. */ | Vec2* gl_camera;  /**< Camera we are using. */ | ||||||
| 
 | 
 | ||||||
| /*
 |  | ||||||
|  * Used to adjust the pilots place onscreen to be in the middle |  | ||||||
|  * even with the GUI. |  | ||||||
|  */ |  | ||||||
| extern double gui_xoff; /**< GUI X offset. */ |  | ||||||
| extern double gui_yoff; /**< GUI Y offset. */ |  | ||||||
| 
 |  | ||||||
| /* Graphic list. */ | /* Graphic list. */ | ||||||
| /**
 | /**
 | ||||||
|  * @brief Represents a node in the texture list. |  * @brief Represents a node in the texture list. | ||||||
|  | |||||||
							
								
								
									
										1165
									
								
								src/player.c
									
									
									
									
									
								
							
							
						
						
									
										1165
									
								
								src/player.c
									
									
									
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										17
									
								
								src/player.h
									
									
									
									
									
								
							
							
						
						
									
										17
									
								
								src/player.h
									
									
									
									
									
								
							| @ -28,10 +28,14 @@ extern unsigned int player_flags;   /**< Player's flags. */ | |||||||
| extern double player_crating;       /**< Player's combat rating. */ | extern double player_crating;       /**< Player's combat rating. */ | ||||||
| extern int player_enemies;          /**< Amount of enemies player has. */ | extern int player_enemies;          /**< Amount of enemies player has. */ | ||||||
| 
 | 
 | ||||||
| /* Enums. */ | /* Targetting. */ | ||||||
|  | extern int planet_target;           /**< Targetted planet. -1 is none. */ | ||||||
|  | extern int hyperspace_target;       /**< Targetted hyperspace route. -1 is none. */ | ||||||
| 
 | 
 | ||||||
| /* For render functions. */ | /* Common player sounds. */ | ||||||
| typedef enum RadarShape_ { RADAR_RECT, RADAR_CIRCLE } RadarShape; /**< Player's radar shape. */ | extern int snd_target;              /**< Sound when targetting. */ | ||||||
|  | extern int snd_jump;                /**< Sound when can jump. */ | ||||||
|  | extern int snd_nav;                 /**< Sound when changing nav computer. */ | ||||||
| 
 | 
 | ||||||
| /* Creation/Cleanup. */ | /* Creation/Cleanup. */ | ||||||
| void player_new(void); | void player_new(void); | ||||||
| @ -41,11 +45,7 @@ void player_cleanup(void); | |||||||
| int gui_load(const char* name); | int gui_load(const char* name); | ||||||
| 
 | 
 | ||||||
| /* Render. */ | /* Render. */ | ||||||
| int gui_init(void); | void player_render(double dt); | ||||||
| void gui_free(void); |  | ||||||
| void player_render(void); |  | ||||||
| void player_renderBG(void);   /* Render BG layer. */ |  | ||||||
| void player_renderGUI(double dt);  /* Render the GUI stuff. */ |  | ||||||
| 
 | 
 | ||||||
| /* Misc. */ | /* Misc. */ | ||||||
| void player_message(const char* fmt, ...); | void player_message(const char* fmt, ...); | ||||||
| @ -85,7 +85,6 @@ void player_targetHostile(void); | |||||||
| void player_targetNext(void); | void player_targetNext(void); | ||||||
| void player_targetPrev(void); | void player_targetPrev(void); | ||||||
| void player_targetNearest(void); | void player_targetNearest(void); | ||||||
| void player_setRadarRel(int mod); |  | ||||||
| void player_secondaryNext(void); | void player_secondaryNext(void); | ||||||
| void player_secondaryPrev(void); | void player_secondaryPrev(void); | ||||||
| void player_targetPlanet(void); | void player_targetPlanet(void); | ||||||
|  | |||||||
| @ -16,6 +16,7 @@ | |||||||
| #include "ltime.h" | #include "ltime.h" | ||||||
| #include "nebulae.h" | #include "nebulae.h" | ||||||
| #include "music.h" | #include "music.h" | ||||||
|  | #include "gui.h" | ||||||
| #include "space.h" | #include "space.h" | ||||||
| 
 | 
 | ||||||
| #define XML_PLANET_ID       "Planets" | #define XML_PLANET_ID       "Planets" | ||||||
| @ -80,12 +81,10 @@ static int nstars = 0;      /* Total stars. */ | |||||||
| static int mstars = 0;      /* Memory stars are taking. */ | static int mstars = 0;      /* Memory stars are taking. */ | ||||||
| 
 | 
 | ||||||
| /* Interference. */ | /* Interference. */ | ||||||
| extern double interference_alpha;       /* player.c */ | extern double interference_alpha;       /* gui.c */ | ||||||
| static double interference_target;      /**< Target alpha level .*/ | static double interference_target;      /**< Target alpha level .*/ | ||||||
| static double interference_timer = 0.;  /**< Interference timer. */ | static double interference_timer = 0.;  /**< Interference timer. */ | ||||||
| 
 | 
 | ||||||
| extern int planet_target;   /* player.c */ |  | ||||||
| 
 |  | ||||||
| /* Intern. */ | /* Intern. */ | ||||||
| /* Planet load. */ | /* Planet load. */ | ||||||
| static int planet_parse(Planet* planet, const xmlNodePtr parent); | static int planet_parse(Planet* planet, const xmlNodePtr parent); | ||||||
| @ -98,8 +97,6 @@ static void system_setFaction(StarSystem* sys); | |||||||
| static void space_renderStars(const double dt); | static void space_renderStars(const double dt); | ||||||
| static void space_addFleet(Fleet* fleet, int init); | static void space_addFleet(Fleet* fleet, int init); | ||||||
| static PlanetClass planetclass_get(const char a); | static PlanetClass planetclass_get(const char a); | ||||||
| /* Extern. */ |  | ||||||
| extern void player_message(const char* fmt, ...); |  | ||||||
| 
 | 
 | ||||||
| void planets_minimap(const double res, const double w, | void planets_minimap(const double res, const double w, | ||||||
|     const double h, const RadarShape shape, double alpha); |     const double h, const RadarShape shape, double alpha); | ||||||
|  | |||||||
| @ -22,6 +22,7 @@ | |||||||
| #include "spfx.h" | #include "spfx.h" | ||||||
| #include "opengl.h" | #include "opengl.h" | ||||||
| #include "explosion.h" | #include "explosion.h" | ||||||
|  | #include "gui.h" | ||||||
| #include "weapon.h" | #include "weapon.h" | ||||||
| 
 | 
 | ||||||
| #define weapon_isSmart(w) (w->think != NULL) /**< Checks if the weapon w is smart. */ | #define weapon_isSmart(w) (w->think != NULL) /**< Checks if the weapon w is smart. */ | ||||||
|  | |||||||
		Loading…
	
		Reference in New Issue
	
	Block a user
	 Allanis
						Allanis