[Fix] Secondary weapons no longer seg fault upon cycling through.
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@ -430,7 +430,7 @@ void player_render(void) {
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gl_printMid(f, (int)gui.weapon.w, gui.weapon.x,
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gl_printMid(f, (int)gui.weapon.w, gui.weapon.x,
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gui.weapon.y - 5,
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gui.weapon.y - 5,
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&cConsole, "%s", player->ammo->outfit->u.lau.ammo);
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&cConsole, "%s", player->secondary->outfit->u.lau.ammo);
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// Print ammo underneath to the left.
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// Print ammo underneath to the left.
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gl_printMid(&gl_smallFont, (int)gui.weapon.w, gui.weapon.x,
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gl_printMid(&gl_smallFont, (int)gui.weapon.w, gui.weapon.x,
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