[Add] Adding a ton more systems, optimised graphics etc.

This commit is contained in:
Allanis 2013-06-22 17:19:13 +01:00
parent 883523e1e5
commit 03ca0bf5d2
29 changed files with 884 additions and 1123 deletions

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--WINDOW.
width = 800
height = 600
fullscreen = 0
-- SCREEN.
fps = 0
-- SOUND.
nosound = 0
sound = 0.7
music = 0.5
-- JOYSTICK.
-- Can be number or substring of joystick name.
joystick = "Precision"
-- KEYBINDINGS.
-- Type can be keyboard, jaxis or jbutton.
--
-- If left is an axis, it will automatically set right to the same axis.
-- setting both to the same axis (key).
-- You can use reverse = 1 option to reverse them.
-- Currently keybindings work with the number of the key only (when doing
-- keyboard). Would be cool to have a gui to do this for you at some point.
-- Movement.
accel = { type = "jbutton", key = 0 }
left = { type = "jaxis", key = 0 }
right = { type = "jaxis", key = 0 }
-- Combat.
primary = { type = "jbutton", key = 1 }
target = { type = "jbutton", key = 4 }
target_nearest = { type = "jbutton", key = 3 }
face = { type = "keyboard", key = 38 }
board = { type = "keyboard", key = 57 }
secondary = { type = "jbutton", key = 7 }
secondary_next = { type = "jbutton", key = 5 }
-- Space.
-- Gui.
mapzoomin = { type = "jbutton", key = 4 }
mapzoomout = { type = "jbutton", key = 6 }
screenshot = { type = "keyboard", key = 82 }

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@ -1,42 +1,51 @@
<?xml version="1.0" encoding="UTF-8"?>
<Commodities>
<commodity name="Food">
<description>Airtight compressed nutrient packets. Very nutritious.</description>
<high>160</high>
<medium>140</medium>
<low>120</low>
</commodity>
<commodity name="Ore">
<description>An assortment of ores. Needed for all kinds of processes.</description>
<high>240</high>
<medium>210</medium>
<low>180</low>
<commodity name="Food">
<description>
Airtight compressed nutrient packets. Very nutricious.
</description>
<high>160</high>
<medium>140</medium>
<low>120</low>
</commodity>
<commodity name="Industrial Goods">
<description>Your basic industrial goods. From cutting lasers to prcessed metals.</description>
<high>420</high>
<medium>340</medium>
<low>280</low>
<commodity name="Ore">
<description>
All sorts of assorted ores. Needed for all sorts of production processes.
</description>
<high>240</high>
<medium>210</medium>
<low>180</low>
</commodity>
<commodity name="Medicine">
<description>An assortment of medicines sutable for curing all sorts of ailments.</description>
<high>900</high>
<medium>750</medium>
<low>550</low>
<commodity name="Industrial Goods">
<description>
Your basic industrial goods. From cutting lasers to processed metals.
</description>
<high>420</high>
<medium>340</medium>
<low>280</low>
</commodity>
<commodity name="Luxury Goods">
<description>All kinds of high quality luxary goods.</description>
<high>760</high>
<medium>630</medium>
<low>470</low>
<commodity name="Medicine">
<description>
An assortment of medicines suitable for curing all sorts of ailments.
</description>
<high>900</high>
<medium>750</medium>
<low>550</low>
</commodity>
<commodity name = "Parcels">
<commodity name="Luxury Goods">
<description>
All sorts of high quality luxury goods.
</description>
<high>760</high>
<medium>630</medium>
<low>470</low>
</commodity>
<commodity name = "Colonists">
<commodity name="Parcels">
</commodity>
<commodity name = "Tourists">
<commodity name="Colonists">
</commodity>
<commodity name = "Pilgrims">
<commodity name="Tourists">
</commodity>
<commodity name="Pilgrims">
</commodity>
</Commodities>

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@ -1,50 +1,50 @@
<?xml version="1.0" encoding="UTF-8"?>
<Factions>
<faction name = "Independent">
<player>0</player>
</faction>
<faction name = "Merchant">
<player>0</player>
</faction>
<faction name = "Pirate">
<player>-20</player>
</faction>
<faction name = "Militia">
<player>0</player>
</faction>
<faction name = "Empire">
<player>0</player>
</faction>
<faction name = "Collective">
<player>-100</player>
</faction>
<Alliances>
<alliance name = "Neutral">
<ally>Independent</ally>
<ally>Merchant</ally>
<ally>Militia</ally>
</alliance>
<alliance name = "Empire United">
<ally>Empire</ally>
<ally>Merchant</ally>
</alliance>
</Alliances>
<Enemies>
<enemies>
<enemy type="faction">Collective</enemy>
<enemy type="alliance">Neutral</enemy>
</enemies>
<enemies>
<enemy type="faction">Collective</enemy>
<enemy type="alliance">Empire United</enemy>
</enemies>
<enemies>
<enemy type="alliance">Neutral</enemy>
<enemy type="faction">Pirate</enemy>
</enemies>
<enemies>
<enemy type="alliance">Empire United</enemy>
<enemy type="faction">Pirate</enemy>
</enemies>
</Enemies>
<faction name="Independent">
<player>0</player>
</faction>
<faction name="Merchant">
<player>0</player>
</faction>
<faction name="Pirate">
<player>-20</player>
</faction>
<faction name="Militia">
<player>0</player>
</faction>
<faction name="Empire">
<player>0</player>
</faction>
<faction name="Collective">
<player>-100</player>
</faction>
<Alliances>
<alliance name="Neutral">
<ally>Independent</ally>
<ally>Merchant</ally>
<ally>Militia</ally>
</alliance>
<alliance name="Empire United">
<ally>Empire</ally>
<ally>Merchant</ally>
</alliance>
</Alliances>
<Enemies>
<enemies>
<enemy type="faction">Collective</enemy>
<enemy type="alliance">Neutral</enemy>
</enemies>
<enemies>
<enemy type="faction">Collective</enemy>
<enemy type="alliance">Empire United</enemy>
</enemies>
<enemies>
<enemy type="alliance">Neutral</enemy>
<enemy type="faction">Pirate</enemy>
</enemies>
<enemies>
<enemy type="alliance">Empire United</enemy>
<enemy type="faction">Pirate</enemy>
</enemies>
</Enemies>
</Factions>

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@ -1,76 +1,77 @@
<?xml version="1.0" encoding="UTF-8"?>
<Fleets>
<fleet name="Militia Lancer">
<ai>militia</ai>
<faction>Militia</faction>
<pilots>
<pilot chance='100' name="Lancer">Lancer</pilot>
</pilots>
</fleet>
<fleet name="Merchant Ship">
<ai>merchant</ai>
<faction>Merchant</faction>
<pilots>
<pilot chance='100'>Merchant Ship</pilot>
</pilots>
</fleet>
<fleet name="Merchant Mule">
<ai>merchant</ai>
<faction>Merchant</faction>
<pilots>
<pilot chance='100'>Merchant Mule</pilot>
</pilots>
</fleet>
<fleet name="Sml Merchant Convoy">
<ai>merchant</ai>
<faction>Merchant</faction>
<pilots>
<pilot chance='100'>Merchant Ship</pilot>
</pilots>
</fleet>
<fleet name="Pirate">
<ai>pirate</ai>
<faction>Pirate</faction>
<pilots>
<pilot chance='100'>Leapard</pilot>
<pilot chance='70'>Leapard</pilot>
<pilot chance='80'>Leapard</pilot>
</pilots>
</fleet>
<fleet name="Collective Drone">
<ai>collective</ai>
<faction>Collective</faction>
<pilots>
<pilot chance='100'>Drone</pilot>
</pilots>
</fleet>
<fleet name="Collective Sml Swarm">
<ai>collective</ai>
<faction>Collective</faction>
<pilots>
<pilot chance='100'>Drone</pilot>
<pilot chance='90'>Drone</pilot>
<pilot chance='80'>Drone</pilot>
<pilot chance='70'>Drone</pilot>
<pilot chance='60'>Drone</pilot>
<pilot chance='50'>Drone</pilot>
</pilots>
</fleet>
<fleet name="Empire Lancer">
<ai>empire</ai>
<faction>Empire</faction>
<pilots>
<pilot chance='100'>Lancer</pilot>
</pilots>
</fleet>
<fleet name="Empire Sml Defence">
<ai>empire</ai>
<faction>Empire</faction>
<pilots>
<pilot chance='100'>Lancer</pilot>
<pilot chance='80'>Lancer</pilot>
<pilot chance='60'>Lancer</pilot>
<pilot chance='50'>Hawking</pilot>
</pilots>
</fleet>
<fleet name="Militia Lancelot">
<ai>militia</ai>
<faction>Militia</faction>
<pilots>
<pilot chance='100'>Lancelot</pilot>
</pilots>
</fleet>
<fleet name="Merchant Llama">
<ai>merchant</ai>
<faction>Merchant</faction>
<pilots>
<pilot chance='100'>Llama</pilot>
</pilots>
</fleet>
<fleet name="Merchant Mule">
<ai>merchant</ai>
<faction>Merchant</faction>
<pilots>
<pilot chance='100'>Mule</pilot>
</pilots>
</fleet>
<fleet name="Sml Merchant Convoy">
<ai>merchant</ai>
<faction>Merchant</faction>
<pilots>
<pilot chance='80'>Llama</pilot>
<pilot chance='80'>Llama</pilot>
<pilot chance='80'>Mule</pilot>
<pilot chance='80'>Mule</pilot>
</pilots>
</fleet>
<fleet name="Pirate Hyena">
<ai>pirate</ai>
<faction>Pirate</faction>
<pilots>
<pilot chance='100'>Hyena</pilot>
</pilots>
</fleet>
<fleet name="Collective Drone">
<ai>collective</ai>
<faction>Collective</faction>
<pilots>
<pilot chance='100'>Drone</pilot>
</pilots>
</fleet>
<fleet name="Collective Sml Swarm">
<ai>collective</ai>
<faction>Collective</faction>
<pilots>
<pilot chance='100'>Drone</pilot>
<pilot chance='90'>Drone</pilot>
<pilot chance='80'>Drone</pilot>
<pilot chance='70'>Drone</pilot>
<pilot chance='60'>Drone</pilot>
<pilot chance='50'>Drone</pilot>
</pilots>
</fleet>
<fleet name="Empire Lancelot">
<ai>empire</ai>
<faction>Empire</faction>
<pilots>
<pilot chance='100'>Lancelot</pilot>
</pilots>
</fleet>
<fleet name="Empire Sml Defense">
<ai>empire</ai>
<faction>Empire</faction>
<pilots>
<pilot chance='100'>Lancelot</pilot>
<pilot chance='80'>Lancelot</pilot>
<pilot chance='60'>Lancelot</pilot>
<pilot chance='50'>Hawking</pilot>
</pilots>
</fleet>
</Fleets>

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@ -1,69 +1,69 @@
<GUIs>
<gui name="minimal" gfx="minimal">
<offset>
<x>-65</x>
<y>0</y>
</offset>
<radar type="circle">
<w>70</w>
<x>72</x>
<y>72</y>
</radar>
<nav>
<x>40</x>
<y>151</y>
<w>112</w>
<h>42</h>
</nav>
<health>
<shield>
<w>98</w>
<h>8</h>
<x>52</x>
<y>201</y>
</shield>
<armour>
<w>98</w>
<h>8</h>
<x>52</x>
<y>212</y>
</armour>
<energy>
<w>98</w>
<h>8</h>
<x>52</x>
<y>223</y>
</energy>
</health>
<weapon>
<x>40</x>
<y>239</y>
<w>112</w>
<h>42</h>
</weapon>
<target>
<gfx>
<x>34</x>
<y>312</y>
</gfx>
<name>
<x>40</x>
<y>291</y>
</name>
<faction>
<x>40</x>
<y>304</y>
</faction>
<health>
<x>40</x>
<y>401</y>
</health>
</target>
<misc>
<x>40</x>
<y>424</y>
<w>112</w>
<h>100</h>
</misc>
</gui>
<gui name="minimal" gfx="minimal">
<offset>
<x>-65</x>
<y>0</y>
</offset>
<radar type="circle">
<w>70</w>
<x>72</x>
<y>72</y>
</radar>
<nav>
<x>40</x>
<y>151</y>
<w>112</w>
<h>42</h>
</nav>
<health>
<shield>
<w>98</w>
<h>8</h>
<x>52</x>
<y>201</y>
</shield>
<armour>
<w>98</w>
<h>8</h>
<x>52</x>
<y>212</y>
</armour>
<energy>
<w>98</w>
<h>8</h>
<x>52</x>
<y>223</y>
</energy>
</health>
<weapon>
<x>40</x>
<y>239</y>
<w>112</w>
<h>42</h>
</weapon>
<target>
<gfx>
<x>34</x>
<y>312</y>
</gfx>
<name>
<x>40</x>
<y>291</y>
</name>
<faction>
<x>40</x>
<y>304</y>
</faction>
<health>
<x>40</x>
<y>401</y>
</health>
</target>
<misc>
<x>40</x>
<y>424</y>
<w>112</w>
<h>100</h>
</misc>
</gui>
</GUIs>

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<Missions>
<mission name="Welcome">
<flags>
<unique>1</unique>
</flags>
<lua>welcome</lua>
<avail>
<location>None</location>
</avail>
</mission>
<mission name="Cargo">
<lua>cargo</lua>
<avail>
<chance>960</chance>
<location>Computer</location>
<alliance>Neutral</alliance>
<alliance>Empire United</alliance>
</avail>
</mission>
<mission name = "Empire Recruitment">
<lua>emp_cargo00</lua>
<flags>
<unique>1</unique>
</flags>
<avail>
<chance>80</chance>
<location>Bar</location>
<alliance>Empire United</alliance>
<alliance>Neutral</alliance>
</avail>
</mission>
<mission name = "Empire Shipping">
<lua>es_cargo</lua>
<avail>
<cond>var.peek("es_cargo") == true</cond>
<chance>350</chance>
<location>Computer</location>
<alliance>Empire United</alliance>
<alliance>Neutral</alliance>
</avail>
</mission>
<mission name = "Empire Scouting">
<lua>emp_scout00</lua>
<flags>
<unique>1</unique>
</flags>
<avail>
<req>es_cargo</req>
<chance>70</chance>
<location>Bar</location>
<alliance>Empire United</alliance>
</avail>
</mission>
<mission name="Welcome">
<lua>welcome</lua>
<flags>
<unique>1</unique>
</flags>
<avail>
<location>None</location>
</avail>
</mission>
<mission name="Cargo">
<lua>cargo</lua>
<avail>
<chance>960</chance>
<location>Computer</location>
<alliance>Neutral</alliance>
<alliance>Empire United</alliance>
</avail>
</mission>
<mission name="Empire Recruitment">
<lua>emp_cargo00</lua>
<flags>
<unique>1</unique>
</flags>
<avail>
<chance>80</chance>
<location>Bar</location>
<alliance>Empire United</alliance>
<alliance>Neutral</alliance>
</avail>
</mission>
<mission name="Empire Shipping">
<lua>es_cargo</lua>
<avail>
<cond>var.peek("es_cargo") == true</cond>
<chance>350</chance>
<location>Computer</location>
<alliance>Empire United</alliance>
<alliance>Neutral</alliance>
</avail>
</mission>
<mission name="Empire Scouting">
<lua>emp_scout00</lua>
<flags>
<unique>1</unique>
</flags>
<avail>
<req>es_cargo</req>
<chance>70</chance>
<location>Bar</location>
<alliance>Empire United</alliance>
</avail>
</mission>
</Missions>

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<?xml version="1.0" encoding="UTF-8"?>
<Outfits>
<outfit name="Laser">
<general>
<max>5</max>
<tech>2</tech>
<mass>5</mass>
<price>5000</price>
<description>Your basic laser. Fires charges energy beams that do a decent amount of damage to both shield and amour.</description>
<gfx_store>laser</gfx_store>
</general>
<specific type="1">
<gfx>laserred</gfx>
<sound>laser</sound>
<spfx>ExpS</spfx>
<delay>500</delay>
<speed>550</speed>
<range>300</range>
<accuracy>1</accuracy>
<energy>8</energy>
<damage type="energy">10</damage>
</specific>
</outfit>
<outfit name="Laser Turret">
<general>
<max>4</max>
<tech>4</tech>
<mass>20</mass>
<price>25000</price>
<description>Two laser cannons added on a rotating turret, allowing for 360 degrees of firepower!</description>
<gfx_store>laser_turret</gfx_store>
</general>
<specific type="13">
<gfx>laserred</gfx>
<sound>laser</sound>
<spfx>ExpS</spfx>
<delay>300</delay>
<speed>550</speed>
<range>300</range>
<accuracy>30</accuracy>
<energy>10</energy>
<damage type="energy">10</damage>
</specific>
</outfit>
<outfit name="Railgun">
<general>
<max>2</max>
<tech>8</tech>
<mass>15</mass>
<price>85000</price>
<description>A rail gun is a cannon that uses heavy magnetic pulses to accelerate pieces of debris to extremely high velocities. The impact caused by the pieces of debris can tear apart even the strongest ship hulls.</description>
<gfx_store>heavy</gfx_store>
</general>
<specific type="1" secondary="1">
<gfx>mass</gfx>
<sound>mass</sound>
<spfx>ExpS</spfx>
<delay>1100</delay>
<speed>650</speed>
<range>500</range>
<accuracy>10</accuracy>
<energy>30</energy>
<damage type="kinetic">30</damage>
</specific>
</outfit>
<outfit name="Missile Launcher">
<general>
<max>2</max>
<tech>4</tech>
<mass>10</mass>
<price>25000</price>
<description>Base for launching dumb missiles.</description>
<gfx_store>missile</gfx_store>
</general>
<specific type="5" secondary="1">
<ammo>Missile</ammo>
<delay>1200</delay>
</specific>
</outfit>
<outfit name="Missile">
<general>
<max>60</max>
<tech>2</tech>
<mass>1</mass>
<price>800</price>
<description>The cheapest missile on the market, what it lacks in a decent tracking system it makes up for in affordability and firepower.</description>
<gfx_store>missile</gfx_store>
</general>
<specific type="6">
<gfx>missile</gfx>
<sound>missile</sound>
<spfx>ExpM</spfx>
<duration>5</duration>
<lockon>1</lockon>
<thrust>1600</thrust>
<turn>200</turn>
<speed>800</speed>
<damage type="kinetic">20</damage>
</specific>
</outfit>
<outfit name="Headhunter Launcher">
<general>
<max>2</max>
<tech>5</tech>
<mass>12</mass>
<price>40000</price>
<description>The Headhunter Launcher is one of the most used missile launcher by the security companies. Much more reliable then the regular missiles, Headhunters feature more sensors and an advanced tracking system making them much better at hitting their targets.</description>
<gfx_store>missile</gfx_store>
</general>
<specific type="7" secondary="1">
<ammo>Headhunter</ammo>
<delay>1400</delay>
</specific>
</outfit>
<outfit name="Headhunter">
<general>
<max>40</max>
<tech>5</tech>
<mass>1</mass>
<price>2000</price>
<description>Headhunters first gained fame in the crush of the Vroen, a fearsome battle against a pirate stronghold where the Empire crushed the pirates thanks to the advanced guidance system on the Headhunter. Now used by mercenaries and bounty hunters all over.</description>
<gfx_store>missile</gfx_store>
</general>
<specific type="8">
<gfx>headhunter</gfx>
<sound>missile</sound>
<spfx>ExpM</spfx>
<duration>7</duration>
<lockon>0.5</lockon>
<thrust>1300</thrust>
<turn>200</turn>
<speed>650</speed>
<damage type="kinetic">20</damage>
</specific>
</outfit>
<outfit name="Neutron Disruptor">
<general>
<max>3</max>
<tech>99</tech>
<mass>8</mass>
<price>25000</price>
<description>Neutron Disruptor.</description>
<gfx_store>neutron</gfx_store>
</general>
<specific type="1">
<gfx>neutron</gfx>
<sound>neutron</sound>
<spfx>ExpS</spfx>
<delay>400</delay>
<speed>650</speed>
<range>200</range>
<accuracy>15</accuracy>
<energy>5</energy>
<damage type="energy">7</damage>
</specific>
</outfit>
<outfit name="Battery">
<general>
<max>10</max>
<tech>3</tech>
<mass>2</mass>
<price>22500</price>
<description>A heavy battery that will increase your ships energy allowing you to pack more firepower.</description>
<gfx_store>capacitor</gfx_store>
</general>
<specific type="15">
<energy>30</energy>
</specific>
</outfit>
<outfit name="Solar Panel">
<general>
<max>5</max>
<tech>5</tech>
<mass>3</mass>
<price>55000</price>
<description>A big panel that will generate energy based off solar energy. This will allow ships to regenerate it's enrgy supplies faster.</description>
<gfx_store>solar</gfx_store>
</general>
<specific type="15">
<energy_regen>125</energy_regen>
</specific>
</outfit>
<outfit name="Shield Capacitator">
<general>
<max>12</max>
<tech>9</tech>
<mass>3</mass>
<price>75000</price>
<description>An enhancement for the shield power system, allowing it to resist much heavier fire.</description>
<gfx_store>capacitor</gfx_store>
</general>
<specific type="15">
<shield>15</shield>
</specific>
</outfit>
<outfit name="Shield Booster">
<general>
<max>4</max>
<tech>10</tech>
<mass>5</mass>
<price>145000</price>
<description>A shield generator that feeds off the ship's main energy line. It will allow you to generate your shield faster and give you a small maximum shield boost at the expense of draining some of the ships energy.</description>
<gfx_store>shield</gfx_store>
</general>
<specific type="15">
<shield>15</shield>
<shield_regen>15</shield_regen>
<energy_regen>-50</energy_regen>
</specific>
</outfit>
<outfit name="Engine Reroute">
<general>
<max>1</max>
<tech>13</tech>
<mass>1</mass>
<price>125000</price>
<description>This enhancement routes energy from the ship's energy supplies to the engine, giving the ship an increased thrust. It does not increase the ship's max speed nor turn abilities.</description>
<gfx_store>reroute</gfx_store>
</general>
<specific type="15">
<thrust>70</thrust>
<energy_regen>-50</energy_regen>
</specific>
</outfit>
<outfit name="Improved Stabilizer">
<general>
<max>1</max>
<tech>13</tech>
<mass>1</mass>
<price>135000</price>
<description>By improving your ship's stabilization systems drastically, this modification will allow you to reach higher speeds while still keeping the ship stable.</description>
<gfx_store>stabilizer</gfx_store>
</general>
<specific type="15">
<speed>50</speed>
<turn>5</turn>
<energy_regen>-10</energy_regen>
</specific>
</outfit>
<outfit name="Steering Thrusters">
<general>
<max>1</max>
<tech>13</tech>
<mass>1</mass>
<price>130000</price>
<description>With the addition of a coule steering thrusters you can make your ship's turning more agile.</description>
<gfx_store>thruster</gfx_store>
</general>
<specific type="15">
<turn>25</turn>
<energy_regen>-10</energy_regen>
</specific>
</outfit>
<outfit name="Generic Afterburner">
<general>
<max>1</max>
<tech>3</tech>
<mass>2</mass>
<price>20000</price>
<description>Being able to run from your enemies is a very powerful ability. A generic afterburner will allow you to do that. It may not be as powerful as some of the more high-end afterburners, but ther're not nearly as affordable as a generic one.</description>
<gfx_store>afterburner</gfx_store>
</general>
<specific type="16">
<rumble>30</rumble>
<sound>afterburner</sound>
<thrust_perc>100</thrust_perc>
<thrust_abs>50</thrust_abs>
<speed_perc>50</speed_perc>
<speed_abs>30</speed_abs>
<energy>60</energy>
</specific>
</outfit>
<outfit name="Hellburner">
<general>
<max>1</max>
<tech>13</tech>
<mass>1</mass>
<price>95000</price>
<description>The Hellburner is one of the best afterburners available in the market. They have a much better energy to speed ratio then the generics and are much stronger. A must for any spacefarer who is proud of thier ship.</description>
<gfx_store>afterburner</gfx_store>
</general>
<specific type="16">
<rumble>50</rumble>
<sound>afterburner</sound>
<thrust_perc>185</thrust_perc>
<thrust_abs>100</thrust_abs>
<speed_perc>85</speed_perc>
<speed_abs>50</speed_abs>
<energy>65</energy>
</specific>
</outfit>
<outfit name="Laser">
<general>
<max>5</max>
<tech>2</tech>
<mass>5</mass>
<price>5000</price>
<description>
Your basic laser. Fires charged energy beams that do a decent amount of damage to both shield and armour.
</description>
<gfx_store>laser</gfx_store>
</general>
<specific type="1">
<gfx>laserred</gfx>
<sound>laser</sound>
<spfx>ExpS</spfx>
<delay>500</delay>
<speed>550</speed>
<range>300</range>
<accuracy>30</accuracy>
<energy>8</energy>
<damage type="energy">10</damage>
</specific>
</outfit>
<outfit name="Laser Turret">
<general>
<max>4</max>
<tech>4</tech>
<mass>20</mass>
<price>25000</price>
<description>
Two laser cannons added on a rotating turret, allowing for 360 degrees of firepower.
</description>
<gfx_store>laser_turret</gfx_store>
</general>
<specific type="13">
<gfx>laserred</gfx>
<sound>laser</sound>
<spfx>ExpS</spfx>
<delay>300</delay>
<speed>550</speed>
<range>300</range>
<accuracy>30</accuracy>
<energy>10</energy>
<damage type="energy">10</damage>
</specific>
</outfit>
<outfit name="Railgun">
<general>
<max>2</max>
<tech>8</tech>
<mass>15</mass>
<price>85000</price>
<description>
The rail gun is a cannon that uses heavy magnetic pulses to accelerate pieces of debris to extremely high velocities. The impact caused by the pieces of debris can tear apart even the strongest ship hulls.
</description>
<gfx_store>heavy</gfx_store>
</general>
<specific type="1" secondary="1">
<gfx>mass</gfx>
<sound>mass</sound>
<spfx>ExpS</spfx>
<delay>1100</delay>
<speed>650</speed>
<range>500</range>
<accuracy>10</accuracy>
<energy>30</energy>
<damage type="kinetic">30</damage>
</specific>
</outfit>
<outfit name="Missile Launcher">
<general>
<max>2</max>
<tech>4</tech>
<mass>10</mass>
<price>25000</price>
<description>
Base for launching dumb missiles.
</description>
<gfx_store>missile</gfx_store>
</general>
<specific type="5" secondary="1">
<ammo>Missile</ammo>
<delay>1200</delay>
</specific>
</outfit>
<outfit name="Missile">
<general>
<max>60</max>
<tech>2</tech>
<mass>1</mass>
<price>800</price>
<description>
The cheapest missile on the market, what it lacks in a decent tracking system it makes up for in affordability and firepower.
</description>
<gfx_store>missile</gfx_store>
</general>
<specific type="6">
<gfx>missile</gfx>
<sound>missile</sound>
<spfx>ExpM</spfx>
<duration>5</duration>
<lockon>1</lockon>
<thrust>1600</thrust>
<turn>200</turn>
<speed>800</speed>
<damage type="kinetic">20</damage>
</specific>
</outfit>
<outfit name="Headhunter Launcher">
<general>
<max>2</max>
<tech>5</tech>
<mass>12</mass>
<price>40000</price>
<description>
The Headhunter Launcher is one of the most used missile launcher by the security companies. Much more reliable then the regular missiles, Headhunters feature more sensors and an advanced tracking system making them much better at hitting their targets.
</description>
<gfx_store>missile</gfx_store>
</general>
<specific type="7" secondary="1">
<ammo>Headhunter</ammo>
<delay>1400</delay>
</specific>
</outfit>
<outfit name="Headhunter">
<general>
<max>40</max>
<tech>5</tech>
<mass>1</mass>
<price>2000</price>
<description>
Headhunters first gained fame in the crush of the Araknoid, a fearsome battle against a pirate stronghold where the Empire crushed the pirates thanks to the advanced guidance system on the Headhunter. Now used by mercenaries and bounty hunters all over.
</description>
<gfx_store>missile</gfx_store>
</general>
<specific type="8">
<gfx>headhunter</gfx>
<sound>missile</sound>
<spfx>ExpM</spfx>
<duration>7</duration>
<lockon>0.5</lockon>
<thrust>1300</thrust>
<turn>200</turn>
<speed>650</speed>
<damage type="kinetic">20</damage>
</specific>
</outfit>
<outfit name="Neutron Disruptor">
<general>
<max>3</max>
<tech>99</tech>
<mass>8</mass>
<price>25000</price>
<description>
Neutron Disruptor.
</description>
<gfx_store>neutron</gfx_store>
</general>
<specific type="1">
<gfx>neutron</gfx>
<sound>neutron</sound>
<spfx>ExpS</spfx>
<delay>400</delay>
<speed>650</speed>
<range>200</range>
<accuracy>15</accuracy>
<energy>5</energy>
<damage type="energy">7</damage>
</specific>
</outfit>
<outfit name="Battery">
<general>
<max>10</max>
<tech>3</tech>
<mass>2</mass>
<price>22500</price>
<description>
A heavy battery that will increase your ship's energy to allow you to pack more firepower.
</description>
<gfx_store>capacitator</gfx_store>
</general>
<specific type="15">
<energy>30</energy>
</specific>
</outfit>
<outfit name="Solar Panel">
<general>
<max>5</max>
<tech>5</tech>
<mass>3</mass>
<price>55000</price>
<description>
A big panel that will generate energy based off solar energy. This will allow your ship te regenerate it's energy supplies faster.
</description>
<gfx_store>solar</gfx_store>
</general>
<specific type="15">
<energy_regen>125</energy_regen>
</specific>
</outfit>
<outfit name="Shield Capacitator">
<general>
<max>12</max>
<tech>9</tech>
<mass>3</mass>
<price>75000</price>
<description>
An enhancement for the shield power system, allowing it to resist much heavier fire.
</description>
<gfx_store>capacitator</gfx_store>
</general>
<specific type="15">
<shield>15</shield>
</specific>
</outfit>
<outfit name="Shield Booster">
<general>
<max>4</max>
<tech>10</tech>
<mass>5</mass>
<price>145000</price>
<description>
A shield generator that feeds off the ship's main energy line. It will allow you to generate your shield faster and give you a small maximum shield boost at the expense of draining osem of the ship's energy.
</description>
<gfx_store>shield</gfx_store>
</general>
<specific type="15">
<shield>15</shield>
<shield_regen>15</shield_regen>
<energy_regen>-50</energy_regen>
</specific>
</outfit>
<outfit name="Engine Reroute">
<general>
<max>1</max>
<tech>13</tech>
<mass>1</mass>
<price>125000</price>
<description>
This enhancement routes energy from the ship's energy supplies to the engine, giving the ship an increased thrust. It does not increase the ship's max speed nor turn abilities.
</description>
<gfx_store>reroute</gfx_store>
</general>
<specific type="15">
<thrust>70</thrust>
<energy_regen>-50</energy_regen>
</specific>
</outfit>
<outfit name="Improved Stabilizer">
<general>
<max>1</max>
<tech>13</tech>
<mass>1</mass>
<price>135000</price>
<description>
By improving your ship's stabilization systems drastically, this modification will allow you to reach higher speeds while still keeping the ship stable.
</description>
<gfx_store>stabilizer</gfx_store>
</general>
<specific type="15">
<speed>50</speed>
<turn>5</turn>
<energy_regen>-10</energy_regen>
</specific>
</outfit>
<outfit name="Steering Thrusters">
<general>
<max>1</max>
<tech>13</tech>
<mass>1</mass>
<price>130000</price>
<description>
With the adding of a couple additional steering thruster you can make it so that your ship is much agile at turning.
</description>
<gfx_store>thruster</gfx_store>
</general>
<specific type="15">
<turn>25</turn>
<energy_regen>-10</energy_regen>
</specific>
</outfit>
<outfit name="Generic Afterburner">
<general>
<max>1</max>
<tech>3</tech>
<mass>2</mass>
<price>20000</price>
<description>
Being able to run from your enemies is a very powerful ability. A generic afterburner will allow you to do that. It may not be as powerful as some of the more high-end afterburners, but they're not nearly as affordable as a generic one.
</description>
<gfx_store>afterburner</gfx_store>
</general>
<specific type="16">
<rumble>30</rumble>
<sound>afterburner</sound>
<thrust_perc>100</thrust_perc>
<thrust_abs>50</thrust_abs>
<speed_perc>50</speed_perc>
<speed_abs>30</speed_abs>
<energy>60</energy>
</specific>
</outfit>
<outfit name="Hellburner">
<general>
<max>1</max>
<tech>13</tech>
<mass>4</mass>
<price>95000</price>
<description>
The Hellburner is one of the best afterburners available in the market. They have a much better energy to speed ratio then the generics and are much stronger. A must for any spacefarer who is proud of his ship.
</description>
<gfx_store>afterburner2</gfx_store>
</general>
<specific type="16">
<rumble>50</rumble>
<sound>afterburner</sound>
<thrust_perc>185</thrust_perc>
<thrust_abs>100</thrust_abs>
<speed_perc>85</speed_perc>
<speed_abs>50</speed_abs>
<energy>65</energy>
</specific>
</outfit>
<outfit name="Fuel Pod">
<general>
<max>2</max>
<tech>3</tech>
<mass>5</mass>
<price>15000</price>
<description>
The Fuel Pod allows a ship to store more fuel for hyperspace jumps. Each pod effectively increases a ship's range by a jump.
</description>
<gfx_store>fuel_pod</gfx_store>
</general>
<specific type="15">
<fuel>100</fuel>
</specific>
</outfit>
<outfit name="Cargo Pod">
<general>
<max>4</max>
<tech>6</tech>
<mass>15</mass>
<price>35000</price>
<description>
Cargo Pods are big containers you can attach to dedicated weapon space allowing you to transport more cargo. The drawback is that you lose alot of weapon space and won't be able to defend your cargo as well...
</description>
<gfx_store>cargo_pod</gfx_store>
</general>
<specific type="15">
<cargo>15</cargo>
</specific>
</outfit>
<outfit name="Weapon Rack">
<general>
<max>4</max>
<tech>8</tech>
<mass>-10</mass>
<price>65000</price>
<description>
Adding a Weapon Rack to your ship will allow you to enjoy the benefits of more weapon space at the cost of cargo space. It's often more wiser to have less cargo, but to guard it well.
</description>
<gfx_store>weapon_rack</gfx_store>
</general>
<specific type="15">
<cargo>-15</cargo>
</specific>
</outfit>
</Outfits>

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<?xml version="1.0" encoding="UTF-8"?>
<Ships>
<ship name="Merchant Ship">
<GFX>llama</GFX>
<GUI>minimal</GUI>
<sound>engine</sound>
<class>1</class>
<price>120000</price>
<fabricator>KonoGroup</fabricator>
<tech>2</tech>
<description>One of the most widely used ships in the galaxy. Reknown for it's stability and stubborness. The design hasn't been modified much since it's creation many years ago. It was one of the first civilian used spacecrafts, first used by the aristocracy and now used by everyone who cannot afford better.</description>
<movement>
<thrust>320</thrust>
<turn>150</turn>
<speed>360</speed>
</movement>
<health>
<shield>50</shield>
<armour>60</armour>
<energy>240</energy>
<shield_regen>80</shield_regen>
<armour_regen>50</armour_regen>
<energy_regen>500</energy_regen>
</health>
<characteristics>
<crew>2</crew>
<mass>32</mass>
<fuel>400</fuel>
<cap_weapon>25</cap_weapon>
<cap_cargo>20</cap_cargo>
</characteristics>
<outfits>
<outfit quantity='1'>Laser</outfit>
</outfits>
</ship>
<ship name = "Leapard">
<GFX>leapard</GFX>
<GUI>minimal</GUI>
<sound>engine</sound>
<class>1</class>
<price>180000</price>
<fabricator>SaraCraft</fabricator>
<tech>2</tech>
<description>The star product of SaraCraft, the leapard has quickly become a favourite of pirates far and wide. Not much of a fighter, nor does it pack too much of a punch, but they like to come in swarms to overcome their enemies. While the SaraCraft official stance doesn't sell them to shady characters, it's widely known that they do as it seems there's a countless amount in the hands of pirates. </description>
<movement>
<thrust>400</thrust>
<turn>180</turn>
<speed>480</speed>
</movement>
<health>
<shield>70</shield>
<armour>50</armour>
<energy>180</energy>
<shield_regen>150</shield_regen>
<armour_regen>60</armour_regen>
<energy_regen>550</energy_regen>
</health>
<characteristics>
<crew>2</crew>
<mass>25</mass>
<fuel>300</fuel>
<cap_weapon>30</cap_weapon>
<cap_cargo>10</cap_cargo>
</characteristics>
<outfits>
<outfit quantity ='2'>Laser</outfit>
</outfits>
</ship>
<ship name="Hawking">
<GFX>hawking</GFX>
<GUI>minimal</GUI>
<sound>engine</sound>
<class>3</class>
<price>7500000</price>
<fabricator>VLSoft</fabricator>
<tech>9</tech>
<description>A heavy frigate designed for heavy combat. Used widely by the Empire to esablish control on it's territory. The Hawking has more than enough firepower to not be taken lightly.</description>
<movement>
<thrust>200</thrust>
<turn>90</turn>
<speed>260</speed>
</movement>
<health>
<shield>600</shield>
<armour>400</armour>
<energy>900</energy>
<shield_regen>300</shield_regen>
<armour_regen>80</armour_regen>
<energy_regen>1600</energy_regen>
</health>
<characteristics>
<crew>35</crew>
<mass>500</mass>
<fuel>300</fuel>
<cap_weapon>180</cap_weapon>
<cap_cargo>70</cap_cargo>
</characteristics>
<outfits>
<outfit quantity="2">Laser Turret</outfit>
<outfit quantity="2">Headhunter Launcher</outfit>
<outfit quantity="40">Headhunter</outfit>
</outfits>
</ship>
<ship name="Lancer">
<GFX>lancer</GFX>
<GUI>minimal</GUI>
<sound>engine</sound>
<class>2</class>
<price>700000</price>
<fabricator>VLSoft</fabricator>
<tech>7</tech>
<description>One of VLSoft's prize heavey fighters. Was originally a secret design for the Empire military, but then disclosed. Now a modified version is available for civilians, although it doesn't meet up to the original specifications. Used by security agencies all over the universe for it's reliability and availability. Proudly enforcing your security since STARDATE.</description>
<movement>
<thrust>280</thrust>
<turn>135</turn>
<speed>320</speed>
</movement>
<health>
<shield>200</shield>
<armour>140</armour>
<energy>360</energy>
<shield_regen>180</shield_regen>
<armour_regen>60</armour_regen>
<energy_regen>1080</energy_regen>
</health>
<characteristics>
<crew>9</crew>
<mass>130</mass>
<fuel>400</fuel>
<cap_weapon>90</cap_weapon>
<cap_cargo>20</cap_cargo>
</characteristics>
<outfits>
<outfit quantity="4">Laser</outfit>
<outfit quantity="2">Headhunter Launcher</outfit>
<outfit quantity="20">Headhunter</outfit>
</outfits>
</ship>
<ship name="Merchant Mule">
<GFX>mule</GFX>
<GUI>minimal</GUI>
<sound>engine</sound>
<class>2</class>
<price>900000</price>
<fabricator>VLSoft</fabricator>
<tech>5</tech>
<description>A heavy liner specialized in freighting cargo all over the universe. Also has good accomodations for passengers depending on the model, allowing for enjoyable curises. Was a favourite target of pirates until they added stick turrets to the new models which can now defend themselves effectively.</description>
<movement>
<thrust>180</thrust>
<turn>100</turn>
<speed>260</speed>
</movement>
<health>
<shield>160</shield>
<armour>200</armour>
<energy>300</energy>
<shield_regen>100</shield_regen>
<armour_regen>40</armour_regen>
<energy_regen>800</energy_regen>
</health>
<characteristics>
<crew>13</crew>
<mass>350</mass>
<fuel>500</fuel>
<cap_weapon>50</cap_weapon>
<cap_cargo>250</cap_cargo>
</characteristics>
<outfits>
<outfit quantity='2'>Laser Turret</outfit>
</outfits>
</ship>
<ship name="Drone">
<GFX>drone</GFX>
<GUI>minimal</GUI>
<sound>engine</sound>
<class>7</class>
<price>300000</price>
<fabricator>RoboSys</fabricator>
<tech>99</tech>
<description>A robot drone.</description>
<movement>
<thrust>450</thrust>
<turn>200</turn>
<speed>430</speed>
</movement>
<health>
<shield>70</shield>
<armour>40</armour>
<energy>300</energy>
<shield_regen>240</shield_regen>
<armour_regen>420</armour_regen>
<energy_regen>600</energy_regen>
</health>
<characteristics>
<crew>1</crew>
<mass>15</mass>
<fuel>1</fuel>
<cap_weapon>24</cap_weapon>
<cap_cargo>1</cap_cargo>
</characteristics>
<outfits>
<outfit quantity='3'>Neutron Disruptor</outfit>
</outfits>
</ship>
<ship name="Llama">
<GFX>llama</GFX>
<GUI>minimal</GUI>
<sound>engine</sound>
<class>1</class>
<price>120000</price>
<fabricator>Melendez Corp.</fabricator>
<tech>2</tech>
<description>
One of the most widely used ships in the galaxy. Reknown for it's stability and stubborness. The design hasn't been modified much since it's creation many many years ago. It was one of the first civilian use spacecrafts, first used by aristocracy and now used by everyone who cannot afford better.
</description>
<movement>
<thrust>320</thrust>
<turn>150</turn>
<speed>360</speed>
</movement>
<health>
<shield>50</shield>
<armour>60</armour>
<energy>240</energy>
<shield_regen>80</shield_regen>
<armour_regen>50</armour_regen>
<energy_regen>500</energy_regen>
</health>
<caracteristics>
<crew>2</crew>
<mass>32</mass>
<fuel>400</fuel>
<cap_weapon>25</cap_weapon>
<cap_cargo>20</cap_cargo>
</caracteristics>
<outfits>
<outfit quantity='1'>Laser</outfit>
</outfits>
</ship>
<ship name="Hyena">
<GFX>hyena</GFX>
<GUI>minimal</GUI>
<sound>engine</sound>
<class>1</class>
<price>180000</price>
<fabricator>Aerosys</fabricator>
<tech>2</tech>
<description>
The star product of Aerosys, the Hyena quickly has become a favorite of pirates far and wide. Not much of a fighter, nor does it pack too much of a punch, but they like to come in swarms to overcome their enemies. While the Aerosys' official stance is that it doesn't sell them to shady characters, it's widely known that they do as it seems there's a countless amount in the hands of pirates.
</description>
<movement>
<thrust>400</thrust>
<turn>180</turn>
<speed>480</speed>
</movement>
<health>
<shield>70</shield>
<armour>50</armour>
<energy>180</energy>
<shield_regen>150</shield_regen>
<armour_regen>60</armour_regen>
<energy_regen>550</energy_regen>
</health>
<caracteristics>
<crew>2</crew>
<mass>25</mass>
<fuel>300</fuel>
<cap_weapon>30</cap_weapon>
<cap_cargo>10</cap_cargo>
</caracteristics>
<outfits>
<outfit quantity='2'>Laser</outfit>
</outfits>
</ship>
<ship name="Hawking">
<GFX>hawking</GFX>
<GUI>minimal</GUI>
<sound>engine</sound>
<class>3</class>
<price>7500000</price>
<fabricator>Nexus</fabricator>
<tech>9</tech>
<description>
A heavy frigate designed for heavy combat. Used widely by the empire to establish control on it's territory. Has more then enough firepower to not be taken lightly.
</description>
<movement>
<thrust>200</thrust>
<turn>90</turn>
<speed>260</speed>
</movement>
<health>
<shield>600</shield>
<armour>400</armour>
<energy>900</energy>
<shield_regen>300</shield_regen>
<armour_regen>80</armour_regen>
<energy_regen>1600</energy_regen>
</health>
<caracteristics>
<crew>35</crew>
<mass>500</mass>
<fuel>300</fuel>
<cap_weapon>180</cap_weapon>
<cap_cargo>70</cap_cargo>
</caracteristics>
<outfits>
<outfit quantity='3'>Laser Turret</outfit>
<outfit quantity='2'>Headhunter Launcher</outfit>
<outfit quantity='40'>Headhunter</outfit>
</outfits>
</ship>
<ship name="Lancelot">
<GFX>lancelot</GFX>
<GUI>minimal</GUI>
<sound>engine</sound>
<class>2</class>
<price>700000</price>
<fabricator>Nexus</fabricator>
<tech>7</tech>
<description>
One of the Nexus' prize heavy fighters. Was originally a secret design for the Empire military, but then disclosed. Now a modified version is available for civilians, although it doesn't meet up to the original specifications.
Used by security agencies all over the universe for it's reliability and availability. Proudly enforcing your security since STARDATE.
</description>
<movement>
<thrust>280</thrust>
<turn>135</turn>
<speed>320</speed>
</movement>
<health>
<shield>200</shield>
<armour>140</armour>
<energy>360</energy>
<shield_regen>180</shield_regen>
<armour_regen>60</armour_regen>
<energy_regen>1080</energy_regen>
</health>
<caracteristics>
<crew>9</crew>
<mass>130</mass>
<fuel>400</fuel>
<cap_weapon>90</cap_weapon>
<cap_cargo>20</cap_cargo>
</caracteristics>
<outfits>
<outfit quantity='3'>Laser</outfit>
<outfit quantity='2'>Headhunter Launcher</outfit>
<outfit quantity='20'>Headhunter</outfit>
</outfits>
</ship>
<ship name="Mule">
<GFX>mule</GFX>
<GUI>minimal</GUI>
<sound>engine</sound>
<class>2</class>
<price>900000</price>
<fabricator>Nexus</fabricator>
<tech>5</tech>
<description>
A heavy liner specialized in freighting cargo all over the universe. Also has good accomodations for passengers depending on the model allowing for enjoyable cruises. Was a favorite target of pirates until they added stock turrets to the new models which can now defend themselves properly.
</description>
<movement>
<thrust>180</thrust>
<turn>100</turn>
<speed>260</speed>
</movement>
<health>
<shield>160</shield>
<armour>200</armour>
<energy>300</energy>
<shield_regen>100</shield_regen>
<armour_regen>40</armour_regen>
<energy_regen>800</energy_regen>
</health>
<caracteristics>
<crew>13</crew>
<mass>350</mass>
<fuel>500</fuel>
<cap_weapon>50</cap_weapon>
<cap_cargo>250</cap_cargo>
</caracteristics>
<outfits>
<outfit quantity='2'>Laser Turret</outfit>
</outfits>
</ship>
<ship name="Drone">
<GFX>drone</GFX>
<GUI>minimal</GUI>
<sound>engine</sound>
<class>7</class>
<price>300000</price>
<fabricator>Robosys</fabricator>
<tech>99</tech>
<description>
A robot drone.
</description>
<movement>
<thrust>450</thrust>
<turn>200</turn>
<speed>430</speed>
</movement>
<health>
<shield>70</shield>
<armour>40</armour>
<energy>300</energy>
<shield_regen>240</shield_regen>
<armour_regen>420</armour_regen>
<energy_regen>600</energy_regen>
</health>
<caracteristics>
<crew>1</crew>
<mass>15</mass>
<fuel>1</fuel>
<cap_weapon>24</cap_weapon>
<cap_cargo>1</cap_cargo>
</caracteristics>
<outfits>
<outfit quantity='3'>Neutron Disruptor</outfit>
</outfits>
</ship>
</Ships>

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@ -1,20 +1,19 @@
<Start>
<name>Dark Tides</name>
<player>
<ship>Lancer</ship>
<credits>
<low>500000</low>
<high>1500000</high>
</credits>
<date>
<low>1300</low>
<high>1400</high>
</date>
<system>
<name>KonoSys</name>
<x>0</x>
<y>0</y>
</system>
</player>
<name>Dark Tides</name>
<player>
<ship>Lancelot</ship>
<credits>
<low>500000</low>
<high>1500000</high>
</credits>
<date>
<low>1300</low>
<high>1400</high>
</date>
<system>
<name>Delta Pavonis</name>
<x>0</x>
<y>0</y>
</system>
</player>
</Start>

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@ -716,7 +716,7 @@ static Planet* planet_pull(const char* name) {
if(i == PLANET_TECH_MAX) WARN("Planet '%s' has too many"
"'special tech' entries", tmp->name);
}
} while((ccur = ccur->next));
} while(xml_nextNode(ccur));
}
else if(xml_isNode(cur, "commodities")) {
ccur = cur->children;
@ -728,7 +728,7 @@ static Planet* planet_pull(const char* name) {
commodity_get(xml_get(ccur));
tmp->ncommodities++;
}
} while((ccur = ccur->next));
} while(xml_nextNode(ccur));
}
} while(xml_nextNode(cur));
}