[Fix] Forgot to give prototype for noise_generateNebulae().
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#pragma once
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#pragma once
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#include "opengl.h"
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#include "opengl.h"
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void noise_generateNebulae(const int w, const int h);
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glTexture* noise_genCloud(const int w, const int h, double rug);
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glTexture* noise_genCloud(const int w, const int h, double rug);
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