[Fix] Stopped AI merchants from popping tasks like crazy!
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@ -10,7 +10,9 @@ function control()
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-- Runaway if enemy is near.
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-- Runaway if enemy is near.
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if task ~= "runaway" and enemy ~= nil and ai.dist(enemy) < 500 then
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if task ~= "runaway" and enemy ~= nil and ai.dist(enemy) < 500 then
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ai.poptask();
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if task ~= "none" then
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ai.poptask()
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end
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ai.pushtask(0, "runaway", enemy)
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ai.pushtask(0, "runaway", enemy)
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-- Enter hyperspace if possible.
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-- Enter hyperspace if possible.
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