[Change] Tweaked rumble a bit more.
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6ea6188711
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@ -509,7 +509,8 @@ static void pilot_update(Pilot* pilot, const double dt) {
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limit_speed(&pilot->solid->vel, /* Limit is higher. */
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pilot->speed * pilot->afterburner->outfit->u.afb.speed_perc +
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pilot->afterburner->outfit->u.afb.speed_abs, dt);
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spfx_shake(SHAKE_DECAY/2. * dt); /* Shake goes down at half speed. */
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if(pilot->id == PLAYER_ID)
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spfx_shake(SHAKE_DECAY*0.75 * dt); /* Shake goes down at half speed. */
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pilot->energy -= pilot->afterburner->outfit->u.afb.energy * dt; /* Energy loss. */
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} else /* Normal limit. */
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limit_speed(&pilot->solid->vel, pilot->speed, dt);
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11
src/spfx.c
11
src/spfx.c
@ -9,9 +9,10 @@
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#include "rng.h"
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#include "spfx.h"
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#define SPFX_GFX "../gfx/spfx/" /* Graphics location. */
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#define SPFX_CHUNK 32 /* Chunk to allocate when needed. */
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#define SHAKE_VEL_MOD 0.0015
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#define SPFX_GFX "../gfx/spfx/" /* Graphics location. */
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#define SPFX_CHUNK 32 /* Chunk to allocate when needed. */
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#define SHAKE_VEL_MOD 0.0012
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#define SHAKE_MOD_FACTOR 0.2
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/* Special hardcoded effects.. */
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@ -228,7 +229,7 @@ void spfx_start(double dt) {
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-VANGLE(shake_pos) + (RNGF()-0.5) * M_PI);
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}
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/* The shake decays over time. */
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shake_rad -= SHAKE_DECAY * dt;
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shake_rad -= SHAKE_DECAY * dt * SHAKE_MOD_FACTOR;
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if(shake_rad < 0.) shake_rad = 0.;
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x = shake_pos.x;
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@ -247,7 +248,7 @@ void spfx_start(double dt) {
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/* Add ruuumble!! */
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void spfx_shake(double mod) {
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shake_rad += mod/5.;
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shake_rad += mod*SHAKE_MOD_FACTOR;
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if(shake_rad > SHAKE_MAX) shake_rad = SHAKE_MAX;
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shake_off = 0;
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@ -5,8 +5,8 @@
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#define SPFX_LAYER_FRONT 0
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#define SPFX_LAYER_BACK 1
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#define SHAKE_DECAY 50. /* Decay parameter. */
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#define SHAKE_MAX 50.*SCREEN_W*SCREEN_H/1024./768. /* Max parameter. */
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#define SHAKE_DECAY 300. /* Decay parameter. */
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#define SHAKE_MAX 75.*SCREEN_W*SCREEN_H/1024./768. /* Max parameter. */
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/* Stack manipulation. */
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int spfx_get(char* name);
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