[Change] Allow external view to be rotated while game time is paused.

This commit is contained in:
Rtch90 2017-12-23 17:41:22 +00:00
parent fa459bead3
commit 018909ebf4

View File

@ -69,6 +69,16 @@ void Player::PollControls(void) {
SetAngThrusterState(1, 0.0f);
SetAngThrusterState(2, 0.0f);
if(L3D::GetCamType() == L3D::CAM_EXTERNAL) {
if(L3D::KeyState(SDLK_UP)) m_external_view_rotx -= 1;
if(L3D::KeyState(SDLK_DOWN)) m_external_view_rotx += 1;
if(L3D::KeyState(SDLK_LEFT)) m_external_view_roty -= 1;
if(L3D::KeyState(SDLK_RIGHT)) m_external_view_roty += 1;
if(L3D::KeyState(SDLK_EQUALS)) m_external_view_dist -= 10;
if(L3D::KeyState(SDLK_MINUS)) m_external_view_dist += 10;
m_external_view_dist = MAX(50, m_external_view_dist);
}
if((time_accel == 0) || GetDockedWith()) {
return;
}
@ -130,15 +140,6 @@ void Player::PollControls(void) {
if(time_accel > 10) {
dBodySetAngularVel(m_body, 0, 0, 0);
}
if(L3D::GetCamType() == L3D::CAM_EXTERNAL) {
if(L3D::KeyState(SDLK_UP)) m_external_view_rotx -= 1;
if(L3D::KeyState(SDLK_DOWN)) m_external_view_rotx += 1;
if(L3D::KeyState(SDLK_LEFT)) m_external_view_roty -= 1;
if(L3D::KeyState(SDLK_RIGHT)) m_external_view_roty += 1;
if(L3D::KeyState(SDLK_EQUALS)) m_external_view_dist -= 10;
if(L3D::KeyState(SDLK_MINUS)) m_external_view_dist += 10;
m_external_view_dist = MAX(50, m_external_view_dist);
}
if(GetNavTarget() && L3D::KeyState(SDLK_END)) {
/* Temp test: Kill ("end") the target. */