Vital:
  -- Proper documentation.

Major:
  -- Event System.
    -- Like mission system, but they accur naturally/randomly.
    -- Had similar power to mission system
  -- Unique pilot system (besides mission uniques).
  -- Real news.
	-- Nicer AI.
    -- Ship fleet movement (Maybe based on boids?)
  -- Dynamic economy.
  -- Options menu needs to do something.
  -- Configuration app for keybindings.
  -- Secondary weapon revamp.
    -- Players should be able to configure what outfits they want as secondary.
    -- Players should also be able to set hotkeys for secondary weapons.

Minor:
  -- Hybrid Ships.
    -- Start out with X skillpoints that get spread out by use, use fast at first.
    -- Can't use normal gear.
    -- Very rare.
    -- Random mutation for cloaking/displacement abilities.
  -- Optimize texture usage.
    -- All land graphics should be on land only (optionally).
    -- Planet space graphics should be ondemand.
  -- Improved graphics.
    -- Have ships flying in nebulae leave traces.
    -- Missile smoke.
    -- Engine glow -> need models.
    -- More special effects.
    -- Cloaking effects?
    -- Maybe some fancy displacement effects for some ships.
  -- Dynamic politics - Faction wide ai.
	-- Cinematic scenes.
  -- Allow for subsystems getting damaged.
  -- Allow mouse movement (steering).
  -- Pilot titles.
    -- Would usually indicate changes on the base ship equipment.
  -- Radar improvements.
    -- Non-linear - See alot more data then currently possible.
    -- Objects always in sight (depending on resolution).
  -- Allow creating collision masks to make collision more realistic.
  -- Change custom font system to use Queso GLC.

SOMEDAY!! MAYBE...:
	-- 3d models (not actually 3D, just no sprites).

