Vital:
  -- Get a good sound system working!

Major:
  -- More missions and mission lua bindings.

	-- Nicer AI.
  -- Improved combat efficiency.
    -- Ship fleet movement (Maybe based on boids?)
    -- Smarter missiles -> PID controlers if possible.

	-- Escorts (boarding taking over too).
    -- Escort commands.

  -- Improved graphics.
    -- Nebulae -> pre-generated plasma fractals (for a cloudlike effect).
      -- Have ships flying in nebulae leave traces.
  -- Missile smoke.
  -- Engine glow -> need models.
  -- More special effects.
  -- Cloaking effects?
  -- Maybe some fancy displacement effects for some ships.
  -- More outfits.
    -- Beam weapons.
    -- Hangar bays -> Need escorts.
  -- Save improvements.
    -- Save entire game data except graphics, so that missions can modify stuff.
  -- Hybrid Ships.
    -- Start out with X skillpoints that get spread out by use, use fast at first.
    -- Can't use normal gear.
    -- Very rare.
    -- Random mutation for cloaking/displacement abilities.
  -- Optimize texture usage.
    -- All land graphics should be on land only (optionally).
    -- Planet space graphics should be ondemand.

Minor:
	-- Unique pilot system (besides mission uniques).
	-- Real news.
	-- Dynamic economy.
  -- Dynamic politics - Faction wide ai.
	-- YAML (when DOM parser is done).
	-- Cinematic scenes.
	-- Options menu needs implementing..
  -- Allow for subsystems getting damaged.
  -- Allow mouse movement (steering).
  -- Configuration app for keybindings.
  -- Pilot titles.
    -- Would usually indicate changes on the base ship equipment.
  -- Players should be able to configure the secondary outfit they want.
    -- Players should also be able to set hotkeys for secondary weapons.
  -- Radar improvements.
    -- Non-linear - See alot more data then currently possible.
    -- Objects always in sight (depending on resolution).
  -- Keybindings for secondary weapons.

SOMEDAY!! MAYBE...:
	-- Multiplayer.
	-- 3d models (not actually 3D, just no sprites).

