#pragma once
#include "opengl.h"
#include "outfit.h"
#include "sound.h"

/* Target gfx dimensions. */
#define SHIP_TARGET_W 128 /**< Ship target graphic width. */
#define SHIP_TARGET_H 96  /**< Ship target graphic height. */

/**
 * @typedef ShipClass
 *
 * @breif Contains the different types of ships.
 */
typedef enum ShipClass_ {
  SHIP_CLASS_NULL,
  SHIP_CLASS_CIV_LIGHT,
  SHIP_CLASS_CIV_MEDIUM,
  SHIP_CLASS_CIV_HEAVY,
  SHIP_CLASS_MIL_LIGHT,
  SHIP_CLASS_MIL_MEDIUM,
  SHIP_CLASS_MIL_HEAVY,
  SHIP_CLASS_ROB_LIGHT,
  SHIP_CLASS_ROB_MEDIUM,
  SHIP_CLASS_ROB_HEAVY,
  SHIP_CLASS_HYB_LIGHT,
  SHIP_CLASS_HYB_MEDIUM,
  SHIP_CLASS_HYB_HEAVY
} ShipClass;

/* Small wrapper for the outfits. */
typedef struct ShipOutfit_ {
  struct ShipOutfit_* next; /* Linked list. */
  Outfit* data; /* Data itself. */
  int quantity;
} ShipOutfit;


/* Ship structure. */
typedef struct Ship_ {
  char* name; /* Ship name. */
  ShipClass class; /* Ship class. */

  /* Store stuff. */
  int price;      /* Price! */
  int tech;
  char* fabricator;  /* Manufacturer. */
  char* description; /* Sales pitch. */

  /* Movement. */
  double thrust, turn, speed;

  /* Graphics. */
  glTexture* gfx_space, *gfx_target;

  /* GUI interface. */
  char* gui;

  /* Sound. */
  int sound;

  /* Characteristics. */
  int crew;
  int mass;
  int fuel; /* How many jumps by default. */

  /* Health. */
  double armour, armour_regen;
  double shield, shield_regen;
  double energy, energy_regen;

  /* Capacity. */
  int cap_cargo, cap_weapon;

  /* Outfits */
  ShipOutfit* outfit;
} Ship;

/* Get. */
Ship* ship_get(const char* name);
Ship** ship_getTech(int* n, const int* tech, const int techmax);
char* ship_class(Ship* p);
int ship_basePrice(Ship* s);

/* Load/quit. */
int ships_load(void);
void ships_free(void);

/* Toolkit. */
void ship_view(char* shipname);

