Lephisto : SaraCraft Studio's

Overview:
~~~~~~~~~
Lephisto was the first game project I worked on. I have decided to start a new project and as originally planned when
ceasing work on the original, re-use the name!

Dependencies:
~~~~~~~~~~~~~
OpenGL
SDL
sdl_image
freetype2
libpng

Compiling:
~~~~~~~~~~

----------------------
-- Linux.
  -- cd Lephisto/bin/
  -- make
----------------------

Instalation:
~~~~~~~~~~~~~
Installation is not currently supported.

Bugs/Crashes and problems:
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Please visit the bug tracker https://github.com/Allanis/Lephisto/issues?state=open
and report any issues that you are having. Please ensure that your bug has not
already been documented before posting.


Dependencied:
~~~~~~~~~~~~~
	-- Debian:
		-- Binary:
			-- libsdl1.2debian
			-- libsdl-image1.2
			-- libgl1-mesa-dri
			-- libopenal0a
      -- libalut0
			-- libvorbis0a
			-- libvorbisfile3
			-- libxml2
			-- libfreetype6

		-- Source:
			-- libsdl1.2-dev
			-- libsdl-image1.2-dev
			-- libgl1-mesa-dev
			-- libopenal-dev
      -- libalut-dev
			-- libvorbis-dev
			-- libxml2-dev
			-- libfreetype6-dev


Instructions:
~~~~~~~~~~~~~
Keys:
  =========================================================
  Lephisto uses a dynamic keybinding system that allows you
  to configure the keybinds to joystick, keyboard or a mix
  of both.
    -- Joystick.
  If you are going to use a joystick, You will have to tell
  Lephisto which joystick to use. You can either use the -j
  or -J parameter from the terminal or put it in the conf
  file.
    -- Eg.
      -- ./Lephisto -j 0
      -- ./Lephisto -J "Precision"
        -- joystick = "Precision" # in conf file.

    -- Syntax.
      KEY_IDENTIFIER = { type = KEY_TYPE, key = KEY_NUMBER,
            [reverse = KEY_REVERSE] }

      KEY_IDENTIFIER is the indetifier given below:
      KEY_TYPE can be one of keyboard, jaxis or jbutton.
      KEY_NUMBER is the number of the key (found with xev)
      KEY_REVERSE is whether it is reversed or not, which
        is  only useful in the case of jaxis.

      -- Eg.
        accel = { type = "jbutton", key = 0 }
  =========================================================

  Movement:
    -- w : Accelerate.
      -- Double tap for afterburners.
    -- a : Left.
    -- d : Right.
		-- s : Turn 180 degree, so you can stop easily.
    
  Combat:
    -- Space      : Primary weapons.
    -- Tab        : Target.
    -- 'r'        : Target closest hostile ship.
    -- 'f'        : Faces the target.
    -- 'b'        : Board the target.
    -- 'LSHIFT'		: Fires secondary weapon.
    -- 'e'        : Switches to the next secondary weapon.

  Space:
    -- 'p' : Cycles through planets.
    -- 'l' : Attempts to land or targets nearest planet.
		-- 'h' : Cycles through hyperspace jump points.
		-- 'j' : Jump through hyperspace.
    -- 'm' : StarMap

  GUI:
    -- '0'  : Zoom in.
    -- '9' 	: Zoom out.
    -- F12  : Take a screenshot.
		-- ESC  : Menu.
		-- 'i'	: Opens the character information window.

