#pragma once
#include "opengl.h"
#include "outfit.h"
#include "sound.h"

/* Target gfx dimensions. */
#define SHIP_TARGET_W 128 /**< Ship target graphic width. */
#define SHIP_TARGET_H 96  /**< Ship target graphic height. */

/**
 * @typedef ShipClass
 *
 * @breif Contains the different types of ships.
 */
typedef enum ShipClass_ {
  SHIP_CLASS_NULL,           /**< Invalid ship. */
  /* Civilian. */
  SHIP_CLASS_YACHT,           /**< Small cheap ship. */
  SHIP_CLASS_LUXURY_YACHT,    /**< Small expensive ship. */
  SHIP_CLASS_CRUISE_SHIP,     /**< Medium Ship. */
  /* Merchant. */
  SHIP_CLASS_COURIER,         /**< Small ship. */
  SHIP_CLASS_FREIGHTER,        /**< Medium ship. */
  SHIP_CLASS_BULK_CARRIER,    /**< Large ship. */
  /* Military. */
  SHIP_CLASS_SCOUT,           /**< Small scouter. */
  SHIP_CLASS_FIGHTER,         /**< Small attack ship. */
  SHIP_CLASS_BOMBER,          /**< Small attack ship with many missiles. */
  SHIP_CLASS_CORVETTE,        /**< Very agile medium ship. */
  SHIP_CLASS_DESTROYER,       /**< Not so agile medium ship. */
  SHIP_CLASS_CRUISER,         /**< Large ship. */
  SHIP_CLASS_CARRIER,         /**< Large ship with fighter bays. */
  /* Robotic. */
  SHIP_CLASS_DRONE,           /**< Unmanned small robotic ship. */
  SHIP_CLASS_HEAVY_DRONE,     /**< Unmannded medium robotic ship. */
  SHIP_CLASS_MOTHERSHIP       /**< Unmanned large robotic carrier. */
  /* Hybrid. */
  /** @todo hybrid ship classification. */
} ShipClass;

/* Small wrapper for the outfits. */
typedef struct ShipOutfit_ {
  struct ShipOutfit_* next; /* Linked list. */
  Outfit* data; /* Data itself. */
  int quantity;
} ShipOutfit;


/* Ship structure. */
typedef struct Ship_ {
  char* name; /* Ship name. */
  ShipClass class; /* Ship class. */

  /* Store stuff. */
  unsigned int price; /* Price! */
  int tech;
  char* fabricator;   /* Manufacturer. */
  char* description;  /* Sales pitch. */

  /* Movement. */
  double thrust, turn, speed;

  /* Graphics. */
  glTexture* gfx_space;
  glTexture* gfx_target;
  glTexture* gfx_comm;

  /* GUI interface. */
  char* gui;

  /* Sound. */
  int sound;

  /* Characteristics. */
  int crew;
  int mass;
  int fuel; /* How many jumps by default. */

  /* Health. */
  double armour, armour_regen;
  double shield, shield_regen;
  double energy, energy_regen;

  /* Capacity. */
  int cap_cargo, cap_weapon;

  /* Outfits */
  ShipOutfit* outfit;
} Ship;

/* Get. */
Ship* ship_get(const char* name);
Ship** ship_getTech(int* n, const int* tech, const int techmax);
char* ship_class(Ship* p);
ShipClass ship_classFromString(char* str);
int ship_basePrice(Ship* s);

/* Load/quit. */
int ships_load(void);
void ships_free(void);

/* Toolkit. */
void ship_view(unsigned int unused, char* shipname);

