Fix: press and hold gesture to punch.
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bfee7cb083
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dist/script.js
vendored
95
dist/script.js
vendored
@ -9,47 +9,80 @@ const initialFistRight = 20;
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hand.style.right = `${initialHandRight}px`;
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fist.style.right = `${initialFistRight}px`;
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let pressTimer = null;
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slapImage.addEventListener('click', (event) => {
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const x = event.clientX;
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const y = event.clientY;
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/* Slap the shit out of Ryan. */
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hand.style.right = 'auto'; /* Unset right property. */
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hand.style.left = `${x - hand.offsetWidth / 2}px`;
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hand.style.top = `${y - hand.offsetHeight / 2}px`;
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/*
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* Slap Ryan with the hand or fist.
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*/
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function doAction(emoji, x, y) {
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emoji.style.right = 'auto'; /* Unset right property. */
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emoji.style.left = `${x - emoji.offsetWidth / 2}px`;
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emoji.style.top = `${y - emoji.offsetHeight / 2}px`;
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slapSound.currentTime = 0;
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slapSound.play();
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/* Move the hand back to a ready position, awaiting the next slap to
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* Ryan's stoopid face!
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*/
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/* Move the emoji back to a ready position. */
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setTimeout(() => {
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hand.style.left = 'auto'; /* Unset left property. */
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hand.style.right = `${initialHandRight}px`;
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hand.style.top = '50%';
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emoji.style.left = 'auto'; /* Unset left property. */
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if (emoji === hand) {
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emoji.style.right = `${initialHandRight}px`;
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emoji.style.top = '50%';
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} else {
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emoji.style.right = `${initialFistRight}px`;
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emoji.style.top = 'calc(50% + 150px)';
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}
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}, 500);
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}
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/*
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* Handle mouse events.
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*/
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slapImage.addEventListener('mousedown', (event) => {
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if (event.button === 0) { // Left mouse button
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/* Start a timer to detect a long press. */
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pressTimer = setTimeout(() => {
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doAction(fist, event.clientX, event.clientY);
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pressTimer = null;
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}, 500);
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} else if (event.button === 2) { // Right mouse button
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doAction(fist, event.clientX, event.clientY);
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}
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});
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slapImage.addEventListener('mouseup', (event) => {
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if (pressTimer && event.button === 0) {
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/* If the timer is still running, it was a short press. */
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clearTimeout(pressTimer);
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doAction(hand, event.clientX, event.clientY);
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}
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});
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/* Prevent the context menu on right-click. */
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slapImage.addEventListener('contextmenu', (event) => {
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event.preventDefault(); /* Prevent the default context menu. */
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event.preventDefault();
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});
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const x = event.clientX;
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const y = event.clientY;
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/* Punch the f.ck out of him. */
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fist.style.right = 'auto'; // Unset right property
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fist.style.left = `${x - fist.offsetWidth / 2}px`;
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fist.style.top = `${y - fist.offsetHeight / 2}px`;
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slapSound.currentTime = 0;
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slapSound.play();
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/* Move back, ready to go again! */
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setTimeout(() => {
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fist.style.left = 'auto'; // Unset left property
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fist.style.right = '20px';
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fist.style.top = 'calc(50% + 150px)';
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/*
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* Handle touch events.
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*/
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slapImage.addEventListener('touchstart', (event) => {
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/* Start a timer to detect a long press. */
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pressTimer = setTimeout(() => {
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doAction(fist, event.touches[0].clientX, event.touches[0].clientY);
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pressTimer = null;
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}, 500);
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});
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slapImage.addEventListener('touchend', (event) => {
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if (pressTimer) {
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/* If the timer is still running, it was a short press. */
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clearTimeout(pressTimer);
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doAction(hand, event.changedTouches[0].clientX, event.changedTouches[0].clientY);
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}
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});
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slapImage.addEventListener('touchmove', (event) => {
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/* Cancel the long press if the user moves their finger. */
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clearTimeout(pressTimer);
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});
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