Fix: press and hold gesture to punch.

This commit is contained in:
Ritchie Cunningham 2025-08-23 02:08:18 +01:00
parent bfee7cb083
commit f12f0fc4bb

95
dist/script.js vendored
View File

@ -9,47 +9,80 @@ const initialFistRight = 20;
hand.style.right = `${initialHandRight}px`;
fist.style.right = `${initialFistRight}px`;
let pressTimer = null;
slapImage.addEventListener('click', (event) => {
const x = event.clientX;
const y = event.clientY;
/* Slap the shit out of Ryan. */
hand.style.right = 'auto'; /* Unset right property. */
hand.style.left = `${x - hand.offsetWidth / 2}px`;
hand.style.top = `${y - hand.offsetHeight / 2}px`;
/*
* Slap Ryan with the hand or fist.
*/
function doAction(emoji, x, y) {
emoji.style.right = 'auto'; /* Unset right property. */
emoji.style.left = `${x - emoji.offsetWidth / 2}px`;
emoji.style.top = `${y - emoji.offsetHeight / 2}px`;
slapSound.currentTime = 0;
slapSound.play();
/* Move the hand back to a ready position, awaiting the next slap to
* Ryan's stoopid face!
*/
/* Move the emoji back to a ready position. */
setTimeout(() => {
hand.style.left = 'auto'; /* Unset left property. */
hand.style.right = `${initialHandRight}px`;
hand.style.top = '50%';
emoji.style.left = 'auto'; /* Unset left property. */
if (emoji === hand) {
emoji.style.right = `${initialHandRight}px`;
emoji.style.top = '50%';
} else {
emoji.style.right = `${initialFistRight}px`;
emoji.style.top = 'calc(50% + 150px)';
}
}, 500);
}
/*
* Handle mouse events.
*/
slapImage.addEventListener('mousedown', (event) => {
if (event.button === 0) { // Left mouse button
/* Start a timer to detect a long press. */
pressTimer = setTimeout(() => {
doAction(fist, event.clientX, event.clientY);
pressTimer = null;
}, 500);
} else if (event.button === 2) { // Right mouse button
doAction(fist, event.clientX, event.clientY);
}
});
slapImage.addEventListener('mouseup', (event) => {
if (pressTimer && event.button === 0) {
/* If the timer is still running, it was a short press. */
clearTimeout(pressTimer);
doAction(hand, event.clientX, event.clientY);
}
});
/* Prevent the context menu on right-click. */
slapImage.addEventListener('contextmenu', (event) => {
event.preventDefault(); /* Prevent the default context menu. */
event.preventDefault();
});
const x = event.clientX;
const y = event.clientY;
/* Punch the f.ck out of him. */
fist.style.right = 'auto'; // Unset right property
fist.style.left = `${x - fist.offsetWidth / 2}px`;
fist.style.top = `${y - fist.offsetHeight / 2}px`;
slapSound.currentTime = 0;
slapSound.play();
/* Move back, ready to go again! */
setTimeout(() => {
fist.style.left = 'auto'; // Unset left property
fist.style.right = '20px';
fist.style.top = 'calc(50% + 150px)';
/*
* Handle touch events.
*/
slapImage.addEventListener('touchstart', (event) => {
/* Start a timer to detect a long press. */
pressTimer = setTimeout(() => {
doAction(fist, event.touches[0].clientX, event.touches[0].clientY);
pressTimer = null;
}, 500);
});
slapImage.addEventListener('touchend', (event) => {
if (pressTimer) {
/* If the timer is still running, it was a short press. */
clearTimeout(pressTimer);
doAction(hand, event.changedTouches[0].clientX, event.changedTouches[0].clientY);
}
});
slapImage.addEventListener('touchmove', (event) => {
/* Cancel the long press if the user moves their finger. */
clearTimeout(pressTimer);
});